
A skilled 3D artist with expertise in hard and soft surface modelling using Maya, ZBrush, and Blender. Proficient in texturing modular and unique assets with Substance Designerr and Substance Painter, as well as retopologising assets with Maya for game-ready objects and optimising assets. Committed to delivering high-quality digital content, aiming to contribute to innovative projects within the gaming or film industry.
Utilised various software, including Maya, Substance Painter/Designerr, Blender, and ZBrush during university years.
Assisted in creating hard surface models and realistic environments.
Focused on developing prop art with an emphasis on weapons and armour.
This year, I created multiple pieces that are available on my website and in several playable video games.
Hard surface modelling with Maya
Soft surface modelling with ZBrush
Texturing modular assets with Substance Designerr
Texturing unique assets with Substance Painter
Retopologizing assets with Maya