
First-Class Games Art graduate specialising in 3D Environment and Prop Art, backed by 5+ years of academic and project-based experience. Proven track record of delivering optimised, game-ready assets and immersive environments within collaborative, cross-disciplinary agile/scrum pipelines. Highly proficient in UE5, Maya, ZBrush, and the Substance Suite, with a core focus on high-to-low poly workflows, hard surface modelling, UV unwrapping, and PBR texturing. Skilled in version control using GitHub and deeply committed to leveraging technical expertise to build immersive worlds in a professional studio environment.
Software
Art Skills
Technical Skills