
3D generalist with strong expertise in character creation, sculpting, and game art. Proficient in ZBrush, Maya, Blender, Unreal Engine 5, and Substance Painter, with a focus on adaptability, retopology, and UV mapping. Demonstrates advanced skills in hard surface modeling and concept creation, along with a solid understanding of environment production techniques in Unreal Engine.
Cecil M. Yuill Foundation Prize, Awarded in recognition of achievement and high-quality work during university.
I am seeking an opportunity within a professional studio environment where I can continue to develop my skills as a 3D Artist. I am particularly interested in expanding my experience in asset creation, character art, environment art, and photogrammetry while contributing to real-world projects as part of a collaborative team.