Summary
Overview
Work History
Education
Skills
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Projects
Languages
Timeline
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Michal Kolodziej

Michal Kolodziej

Banbury,Oxfordshire

Summary

I am a highly motivated and passionate programmer with exceptional problem-solving skills and a strong work ethic. I consistently deliver high-quality solutions, thrive on challenges, and never back down from complex problems.

With extensive experience developing games across various engines using various programming languages, from C++, C#, Python, LUA, Javascript and more, I effectively communicate with professionals at all levels. I have prior leadership experience and am eager to take on higher-level roles such as Lead Programmer, Principal Programmer, or Technical Director. I excel in mentoring, driving technical vision, and fostering collaboration, ensuring both individual and team success. Despite my years of experience, I continuously evolve, quickly adapting to new technologies and methodologies.

Overview

8
8
years of professional experience

Work History

Senior Unreal Engine Programmer

Seedify
Seyschelles(remote)
03.2024 - Current

Spearheading Creator Mode, enabling players to build their own worlds and games with maximum efficiency and scalability. Responsible for both code and art optimization, ensuring smooth performance across all systems.

  • Designed and developed a highly optimized Instanced Static Mesh system with advanced networking for limitless object creation
  • Optimized collision handling, draw calls, and overall performance for user-generated content
  • Fixed and improved voxel-based systems to enhance terrain manipulation
  • Act as the go-to problem solver, resolving complex technical challenges across the project
  • Trusted for leadership potential, with a future path towards Team Lead

Senior Network Programmer

The Breach Studios
Barcelona(remote)
05.2022 - Current

Focused on networking and optimization, contributing to the development of technology for competitive networked games used across multiple projects.

  • Documented existing network systems for clarity and maintainability
  • Improved existing network workflows and developed new ones
  • Optimized network usage to enhance performance and efficiency
  • Developed shared technology in Unreal Engine and standard C++
  • Created unit and automation tests to ensure system stability
  • Refactored existing technology for better scalability and maintainability

Lead Programmer / CEO

Furious Production LTD
Banbury, Oxfordshire
05.2022 - Current

Owner and operator of Furious Production LTD, managing a small team and overseeing all aspects of development and business operations.

  • Managed company operations and strategic direction
  • Led recruitment and team growth
  • Oversaw project releases and production pipelines
  • Developed technical plans and system designs
  • Planned and directed future projects

Lead Programmer

Carbon Studio
Gliwice(remote)
07.2021 - 05.2022

Played a key role in elevating the programming team’s skill level and discipline while also contributing to production and infrastructure management.

  • Led recruitment and team-building efforts
  • Designed and maintained studio infrastructure
  • Managed backups and source control workflows
  • Oversaw CI/CD tools for streamlined development
  • Mentored and guided the programming team
  • Planned production milestones and technical roadmaps
  • Organized educational meetings to enhance team expertise

Lead Programmer / CTO

Live Motion Games
Warsaw(remote)
12.2020 - 07.2021

As Team Leader and CTO, I managed a team of programmers and oversaw the technical direction of three simultaneous projects. Led technical planning, recruitment, and mentorship while ensuring high-performance and scalable systems.

  • Planned project milestones from a technical standpoint
  • Managed recruitment and built a strong development team
  • Mentored and guided programmers, fostering growth and efficiency
  • Assisted in system planning, documentation, and implementation
  • Led optimization efforts for performance and scalability
  • Developed physics-based gameplay mechanics
  • Managed source control and versioning workflows
  • Created a procedural rice field generation system using a modified Marching Cubes algorithm to integrate seamlessly with landscape terrain

Generalist/Network Programmer

Third Kind Games
Royal Leamington Spa, Warwickshire, UK
01.2020 - 01.2021

Worked alongside industry veterans from Ubisoft, Crytek, EA, and more, gaining valuable insights and expanding my expertise. Maximized the opportunity to learn and contribute to a high-profile multiplayer project.

  • Developed and refined extensive UI systems
  • Implemented and optimized movement networking
  • Designed an area system for gameplay mechanics
  • Networked the weapon system for multiplayer combat
  • Built a robust lobby system
  • Implemented win condition calculations
  • Led project transition from Client-Authority to Server-Authority architecture
  • Optimized performance for Nintendo Switch

Network Programmer

Resonance Gamez
Tokyo(remote)
01.2018 - 01.2022

Worked on a complex, large-scale game requiring extensive optimization and advanced networking solutions.

  • Led project conversion from CryEngine to Unreal Engine
  • Integrated SpatialOS for large-scale multiplayer networking
  • Implemented PlayFab for backend services
  • Developed UI systems for seamless user interaction
  • Designed and optimized a building system
  • Created a flexible camera system
  • Built a robust inventory system

Gameplay Programmer

Red Drop Studios
Baku(remote)
01.2018 - 03.2018

Gained valuable teamwork experience while working on a new genre, contributing to core gameplay and AI systems.

  • Developed item and inventory systems
  • Designed an advanced door system with both physical and kinematic interactions
  • Refactored and optimized the AI system for improved performance and behaviour

Gameplay/Network Programmer

Convenant Gaming
Chicago(remote)
01.2017 - 12.2017

Developed core networking systems for a WWII-era first-person multiplayer shooter. Gained extensive hands-on experience building networked features from scratch.

  • Implemented core networking layer
  • Developed a networked weapon system
  • Designed and optimized networked movement
  • Built a lobby system for multiplayer sessions
  • Created a fully networked inventory system

Education

High School Diploma - Architecture And Constructions

Building And Architecture High School
Poland, Boleslawiec
2013

Skills

  • C
  • C
  • C#
  • Python
  • LUA
  • Javascript
  • Typescript
  • PHP
  • Perforce
  • SVN
  • Git
  • Plastic SCM
  • Jira
  • Confluence
  • UGC
  • Unreal Engine 4
  • Unreal Engine 5
  • CryEngine
  • Unity
  • Swarm
  • SpatialOS
  • PlayFab
  • Steam API
  • Steam Matchmaking
  • Mythical API
  • Lua
  • Jenkins
  • Teamcity
  • VR Systems

Projects

Here are some of the projects I have worked on in the past.


Seedworld - https://www.youtube.com/watch?v=iW1bs2cpnyE

Project ST - https://www.youtube.com/watch?v=Jsjzv5y9-qE

The Harvest - https://www.youtube.com/watch?v=mHJ0sNNxzG0

Blankos Block Party - https://www.youtube.com/watch?v=f4xArhGAT9Q

Crimen - https://www.youtube.com/watch?v=wsP1HVWOdqc

Warhammer Age of Sigmar: Tempestfall - https://www.youtube.com/watch?v=v8M7G7iLQfE

Farm Under Fire - https://www.youtube.com/watch?v=bFLIzEp1xLk

Builders of China - https://www.youtube.com/watch?v=lpPO202i5Kg

FatEx - https://www.youtube.com/watch?v=3czPoNY2Z7g

Resonance - https://www.youtube.com/watch?v=Tf0xbhpcU48

Djinn - https://www.youtube.com/watch?v=B18UwqW72Hg


Here are my plugins on Unreal Engine Marketplace:

AVS - https://www.fab.com/listings/d27622ff-91af-4e87-a092-b3e4cd5012bb

VWN - https://www.fab.com/listings/ee77bd2d-fcc8-48ae-9833-d2755136b289

SCP - https://www.fab.com/listings/9db382e9-7d74-41ae-8d4e-6f12b35e356d

SISM - https://www.fab.com/listings/11b34007-7c2f-4fe1-874c-be574c352643

SDS - https://www.fab.com/listings/cc6f7ec1-93b3-4321-b9a7-4341a8b079b5

RVS - https://www.fab.com/listings/83cfc271-55c7-41c0-9019-76d82c42911e

Languages

  • Polish
  • English

Timeline

Senior Unreal Engine Programmer

Seedify
03.2024 - Current

Lead Programmer / CEO

Furious Production LTD
05.2022 - Current

Senior Network Programmer

The Breach Studios
05.2022 - Current

Lead Programmer

Carbon Studio
07.2021 - 05.2022

Lead Programmer / CTO

Live Motion Games
12.2020 - 07.2021

Generalist/Network Programmer

Third Kind Games
01.2020 - 01.2021

Network Programmer

Resonance Gamez
01.2018 - 01.2022

Gameplay Programmer

Red Drop Studios
01.2018 - 03.2018

Gameplay/Network Programmer

Convenant Gaming
01.2017 - 12.2017

High School Diploma - Architecture And Constructions

Building And Architecture High School
Michal Kolodziej