I am a highly motivated and passionate programmer with exceptional problem-solving skills and a strong work ethic. I consistently deliver high-quality solutions, thrive on challenges, and never back down from complex problems.
With extensive experience developing games across various engines using various programming languages, from C++, C#, Python, LUA, Javascript and more, I effectively communicate with professionals at all levels. I have prior leadership experience and am eager to take on higher-level roles such as Lead Programmer, Principal Programmer, or Technical Director. I excel in mentoring, driving technical vision, and fostering collaboration, ensuring both individual and team success. Despite my years of experience, I continuously evolve, quickly adapting to new technologies and methodologies.
Spearheading Creator Mode, enabling players to build their own worlds and games with maximum efficiency and scalability. Responsible for both code and art optimization, ensuring smooth performance across all systems.
Focused on networking and optimization, contributing to the development of technology for competitive networked games used across multiple projects.
Owner and operator of Furious Production LTD, managing a small team and overseeing all aspects of development and business operations.
Played a key role in elevating the programming team’s skill level and discipline while also contributing to production and infrastructure management.
As Team Leader and CTO, I managed a team of programmers and oversaw the technical direction of three simultaneous projects. Led technical planning, recruitment, and mentorship while ensuring high-performance and scalable systems.
Worked alongside industry veterans from Ubisoft, Crytek, EA, and more, gaining valuable insights and expanding my expertise. Maximized the opportunity to learn and contribute to a high-profile multiplayer project.
Worked on a complex, large-scale game requiring extensive optimization and advanced networking solutions.
Gained valuable teamwork experience while working on a new genre, contributing to core gameplay and AI systems.
Developed core networking systems for a WWII-era first-person multiplayer shooter. Gained extensive hands-on experience building networked features from scratch.
Here are some of the projects I have worked on in the past.
Seedworld - https://www.youtube.com/watch?v=iW1bs2cpnyE
Project ST - https://www.youtube.com/watch?v=Jsjzv5y9-qE
The Harvest - https://www.youtube.com/watch?v=mHJ0sNNxzG0
Blankos Block Party - https://www.youtube.com/watch?v=f4xArhGAT9Q
Crimen - https://www.youtube.com/watch?v=wsP1HVWOdqc
Warhammer Age of Sigmar: Tempestfall - https://www.youtube.com/watch?v=v8M7G7iLQfE
Farm Under Fire - https://www.youtube.com/watch?v=bFLIzEp1xLk
Builders of China - https://www.youtube.com/watch?v=lpPO202i5Kg
FatEx - https://www.youtube.com/watch?v=3czPoNY2Z7g
Resonance - https://www.youtube.com/watch?v=Tf0xbhpcU48
Djinn - https://www.youtube.com/watch?v=B18UwqW72Hg
Here are my plugins on Unreal Engine Marketplace:
AVS - https://www.fab.com/listings/d27622ff-91af-4e87-a092-b3e4cd5012bb
VWN - https://www.fab.com/listings/ee77bd2d-fcc8-48ae-9833-d2755136b289
SCP - https://www.fab.com/listings/9db382e9-7d74-41ae-8d4e-6f12b35e356d
SISM - https://www.fab.com/listings/11b34007-7c2f-4fe1-874c-be574c352643
SDS - https://www.fab.com/listings/cc6f7ec1-93b3-4321-b9a7-4341a8b079b5
RVS - https://www.fab.com/listings/83cfc271-55c7-41c0-9019-76d82c42911e