Blender

A hard working employee, with a keen eye for detail for quality in models and environments. Organised and dependable at completing a task on time whilst maintaining desired quality. Has been proudly awarded two class orientated awards, which lead to being awarded a 'Higher Education Student of the Year Runner-Up Award' during final year of University. Self-taught on hand clay modelling and sculpture for people and animals, using inspiration from games and anime. Primary focus on stylised art styles, which influences my own creations.
Effective Planning and Scheduling
Good Time Management
Problem-solving
Eye for Detail
Character sculpting
Low-Poly modelling practices
Animation
CG environments creation
Multitasking
Lighting techniques
Artistic innovation
Camera setup and operation
Character design
Materials and texture understanding and creation
Knowledge of adobe suite
Project coordination
3D CGI Achievement Award (year 2023/2024)
3D Animation and Visualisation Student of the Year Award (year 2024/2025)
Certificate of Achievement HE Student of the Year Award Runner-Up (year 2024/2025)
Blender
Unreal Engine 5
Maya
Davinci Resolve
Adobe Photoshop
Adobe Premiere Pro
Adobe After Effects