
Innovative Level Designer with experience in Unreal Engine 5 and Unity, specialising in greyboxing, gameplay layout design, and environmental storytelling. Skilled in playtesting and iterative design to enhance player engagement through level progression and immersive world-building. Seeking a Junior Level Designer role to contribute to impactful game experiences.
• Developed Unreal Engine prototypes and design documentation supporting immersive guest experiences. Sword in the Stone – Game Jam Project (Top 5 Placement) • Collaborated with a multidisciplinary team during a competitive game jam.
• Contributed to level design, gameplay iteration, balancing, and playtesting.
• Helped the team achieve a Top 5 placement. Additional Design Experience
• Designed gameplay maps, multiplayer layouts, and environmental prototypes using Unreal Engine 5 and Unity.
• Built gameplay prototypes using Unreal Engine Lyra Framework.
• Produced design documentation, gameplay flow diagrams, and level planning materials.
• Applied player feedback to improve gameplay pacing and progression