

Creative digital designer and ex-UGC game developer with experience building interactive experiences, 3D assets, and custom content within the Unity game engine and the Rec Room Platform.
I’ve developed multiple playable games, created and sold 3D models and wearable items, and built a large audience through my work in user-generated content. I also have experience working with platform teams on featured projects, as well as using feedback to improve and refine my creations.
Alongside game development, I have experience in digital marketing, content creation, and design, including social media content, promotional graphics, and web-based work.
I am open to opportunities across a wide range of industries and roles, where I can continue to develop my skills, contribute positively to a team, and deliver high-quality work. I am adaptable, eager to learn, and committed to bringing a strong work ethic and a proactive approach to any position.