
I am 3D environment artist with good core skills within the 3D pipeline. I have a can-do attitude with a focus on marrying concept art and level design ideas with peers to create game ready assets. I have an excellent knowledge of the hard surface and soft surface modelling and experience in fitting these to variety of 3D project briefs. I’ve also got a clear knowledge of theoretical concepts such as composition, layout and colour management.
Contributed to the assets team for the project
Creating hard surface assets for the environment.
Creating foliage for the environment
Creating geology for the environment
Creating materials for the environment
Creating textures within Substance Designer and Painter
Creating 3D indents for the company within blender
2024 IG50 Winner