Summary
Overview
Work history
Education
Skills
Certification
About me
Personal Information
Extra Accomplishments
Timeline
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William Kitchen

William Kitchen

Stoke-on-Trent,Staffordshire

Summary

With just over 5 years of game making experience, I strive to create environment, assets and worlds that allow players to break free from reality. During my time in the industry I have worked on a plethora of games ranging from hyper realism with the Forza series to more stylized games like Cheftastic and Ghostbusters. I have double AA Triple AAA and Indie experience working with teams varying in different sizes. I have a wide range of skills such as great communication and work ethic that inspires and motivates to Strong modelling and texturing skills in both Realism and Stylized art styles. I have strong knowledge in all 3 major modelling programs and have utilised multiple engines. In my personal time i enjoy making art, exercising. cooking and watching the occasional movie.


Main Soft skills :

  • Communication - Providing feedback and outsourcing work to partners
  • Team Building - Motivating, Onboarding and assisting my Team
  • Adaptability - ability to quickly jump on different tasks to hit deadlines efficiently
  • Leadership - Guiding and providing feedback to new members to the team and games industry
  • Problem-Solving - Deep knowledge of many programs to efficiently find and solve problems

Overview

5
5
years of professional experience
5
5
years of post-secondary education
1
1
Certification

Work history

Environment Artist Grade II

Playground Games
Royal Leamington Spa, Warwickshire
11.2024 - Current
  • Provided Feedback on Assets ranging from Props to Infrastructure pieces
  • Briefed and planned large assets for creation
  • Quality checks on marked assets
  • Created and documented workflows for entire features which were then actioned by the team
  • Handled POI ( Point Of Interest ) assets keeping them grounded to the real world example
  • Communication with members from all around the world to efficiently keep to deadlines
  • Problem solved complex issues and questions with Outsource partners and internal team members
  • Worked on Scene Composition to bring the world of Forza alive
  • Key Story telling, Roadside prop and signage placement
  • Fixed visual and performance bugs on assets and Scene composition
  • Onboarded new members of staff onto the project and team
  • Asset Creation and modification
  • Utilised and efficiently learned the in house engine, workflows and tools


Environment Artist

nDreams
Farnborough
08.2022 - 11.2025
  • Responsible sections of a key level for Ghostbusters - (Taking white box with no concept to a fully dressed level)
  • Props modelling and texturing
  • Working alongside another artist to help create various levels for Synapse. (communicating on changes and feeding back to both them and the lead)
  • Pushing ideas forward to concept and coming to a consensus (Shattered Architecture changes)
  • Use of modular assets in multiple levels
  • Rock placement and anatomy of cliffs. - Key to making the game feel grounded in realism)
  • Use of Houdini tools to merge assets.
  • Vertex painting in UE5 for snow blending.
  • Map analysis for holes and other various bugs/mistakes
  • R&D – Foliage deep dive – Speedtree, utilizing scans and building atlases.
  • R&D – Looking into key workflows for Foliage for the use in the VR medium + Minor optimization ( Imposters )
  • R&D – Created various props for in house Design Kit
  • R&D – Created modular kit for designers – ie – Walls, floors, windows, corners. All fitting to gameplay standards – Cover height, door height etc.
  • Worked on Both stylized and Abstract Realism
  • Use of Jira, Slack and Openblend

Environment Artist

Not A Goose
Derby
09.2020 - 08.2022
  • Started company during Covid
  • Remote work online
  • Helped with the legal side of company setup through HMRC
  • Idea generation around popular games alongside analysis of gaps in the game market
  • Took the role of leading the Environment side of development
  • Time management and organization
  • Ability to self-critic work and spot mistakes or problems (Scrapped initial idea of the game and started again)
  • Level design for thegame + Rigorous testing
  • Oversaw and worked towards the completion of 75 levels
  • Worked across 3 biome types
  • Video editing – Did the trailer
  • Presented at EGX for 4 days
  • Pitched and enticed the game to like-minded gamers and possible business partners.
  • Dropped modules at university to update the game.

Education

Bachelor of Arts - Games Modelling and Animation

University Of Derby
Derby
09.2018 - 05.2022

Btec - Graphics and Interactive Media

Newcastle-under-Lyme College
Newcastle-under-Lyme, STS
09.2016 - 05.2018

Skills

  • UE4/UE5 - World Building, Foliage, Material Graphs, Landscape tools, Blueprints, Lighting, Unreal Modelling tools, Composition


  • Substance Painter ★ - Creating tileables, Realism and Stylized texturing texturing, Resource creation, workflow creation


  • Substance Designer –Texture packing, Tileables, Setup from Zbrush to Designer, Foliage Atlas creation


  • Zbrush - Tileable materials, Stylized sculpting, Realistic Sculpting


  • Blender
  • Maya
  • 3dsMax
  • Davici Resolve - Colour Correction
  • Speedtree – intermediate
  • Photoshop
  • Marmoset Toolbag
  • Adobe Premier
  • Houdini ( utilising Inhouse tooling )

Certification

- The Rookies - grade A certificate - 2023

About me

Hobbies

  • Music – Festivals and gigs
  • Gym and Hiking
  • Movies – Horror mostly
  • Games – Digital + Board
  • Cooking
  • Lord Of The Rings – it deserves its own spot

Favourite games

  • Super Mario Sunshine – ( It got me into games )
  • Pokemon Platinum
  • Sea Of Thieves
  • Minecraft


Personal Information

Nationality: British

Extra Accomplishments

- Presented at EGX 2021 - With my team, we took our game to EGX that we developed during COVID-19


- Achieves a Grade A on the rookies award for 2023


- Did some professional environment modelling for my university which contributed towards a COVID-19 study that was published and showcased across the globe. This was my first bit of professional work


- Released my First game at age 22 on Steam


- During my graduation, the Dean of the university personally mentioned myself and my team's Accomplishments while at Not A Goose

Timeline

Environment Artist Grade II

Playground Games
11.2024 - Current

Environment Artist

nDreams
08.2022 - 11.2025

Environment Artist

Not A Goose
09.2020 - 08.2022

Bachelor of Arts - Games Modelling and Animation

University Of Derby
09.2018 - 05.2022

Btec - Graphics and Interactive Media

Newcastle-under-Lyme College
09.2016 - 05.2018
William Kitchen