
I’m a hardworking and creative Games Art graduate with a strong interest in 3D modelling, texturing, and environment art. During my time at Staffordshire University I developed experience using software such as Blender, Substance Painter, Substance Designer, Photoshop, and Unreal Engine 5 to create game-ready assets and environments. I enjoy learning new techniques, improving my skills through feedback and practice, and challenging myself creatively through personal and university projects. I’m reliable, approachable, and able to work well both independently and as part of a team, with a good understanding of industry workflows and professional standards within game art development.