Versatile and detail-oriented Computer Science with Games Technology graduate with a strong focus on game development using Unreal Engine 5 and Blueprints visual scripting. Experienced in designing and prototyping gameplay mechanics, level interactions, and user interfaces without writing code, while also capable of integrating C++ when needed. Skilled in optimizing real-time environments, debugging blueprint systems, and collaborating in team-based development workflows. Passionate about creating immersive, interactive experiences and eager to contribute to innovative game development projects in a creative and technical capacity.