
Accomplished VFX artist with 6+ years of experience in look development, surfacing, and texture painting for feature films and episodic VFX. Proficient in industry-standard software, including Houdini, Mari, Substance Painter/Designer, Photoshop, Nuke, and Renderman. Demonstrates strong skills in photoreal and stylized texturing, shading, and material response. Experienced in reference sourcing, photo shoot direction, asset library management, render optimization, and multi-show pipeline management. Adept at cross-department collaboration with asset supervisors, HODs, and look-dev teams to achieve high-quality results in character texturing/look-dev and prop & environment surfacing across photorealistic and cartoon styles.
Software & Tools
Houdini Mari Substance Painter/Designer Photoshop Nuke Zbrush Marvelous Designer Katana Renderman Maya
Core Disciplines
Look Development Surfacing Texture Painting Photoreal & Stylized Texturing Shading & Material Response Procedural Texturing & Asset Creation
Production Skills
Reference Sourcing & Photo Shoot Direction Asset Library Management Render Optimization Multi-Show Pipeline Management Cross-Department Collaboration (Asset Supervisors, HODs, Look-Dev Teams)
Domain Focus
Feature Film & Episodic VFX Character Texturing/Look-Dev Prop & Environment Surfacing Photorealistic & Cartoon Styles