
Versatile environment artist with 5 years experience. Skilled in Blender, Substance Painter, Designer and ZBrush. With recent personal development in Gaea and Unreal Engine terrain. Expertise in creating optimized assets for real-time environments, ensuring high visual quality and technical precision. Proven experience in remote collaboration using tools like Jira, ShotGrid, and Perforce, complemented by strong communication abilities. Successfully shipped three titles at indie, mobile and AAA VR levels, while contributing to four unannounced projects. I regularly attend the University of Derby to provide feedback on student game projects and personal work.