Summary
Overview
Work history
Education
Skills
Languages
Affiliations
Timeline
Generic

Wentao Zhao

London,United Kingdom

Summary

A versatile and skilled professional with extensive expertise in game asset creation, texturing proficiency, and digital sculpting. Demonstrates advanced knowledge of engine limitations, anatomy, and shader development, coupled with a strong artistic sensibility and proficiency in ZBrush. Adept at texture atlas creation, normal map baking, and hand-painting textures, with a keen eye for design aesthetics and spatial understanding. Proven ability to collaborate effectively, offering constructive criticism and fostering a collaborative attitude. Career goals include leveraging technical drawing and rigging techniques to enhance visual storytelling and character modelling in innovative game development projects.

Creative and driven individual with strong foundation in visual storytelling and digital art, combining proficiency in industry-standard software with keen eye for detail. Known for collaborative teamwork and problem-solving skills, consistently delivering imaginative solutions. Ready to bring unique perspectives and artistic innovation to 2D character artist role.

Overview

1
1
year of professional experience

Work history

Character artist

The Silent Dance(Platformer)
London, City of Westminster
2025.01 - 2025.06
  • Managed extensive asset libraries ensuring easy accessibility for all team members.
  • Validated seamless gameplay experience by troubleshooting potential issues during development stages.
  • Enhanced game immersion with meticulously crafted 3D models of various characters.
  • Nurtured a cooperative work environment amongst artists and developers through effective communication skills.
  • Created high-quality UV layouts, improving texture resolution and detail in-game.
  • Implemented industry-leading software like Maya for creating realistic 3D models and animations.
  • Streamlined workflow processes to meet stringent project timelines.
  • Rendered compelling concept art that set the tone for game projects.
  • Applied technical knowledge and design expertise to create hand painted graphics.

Nezikain, the Dragon Scion

Character Design project
London, City of Westminster
2024.01 - 2024.06
  • Carried out day-to-day duties accurately and efficiently.
  • Quickly learned and applied new skills to daily tasks, improving efficiency and productivity.
  • Successfully delivered on tasks within tight deadlines.
  • Worked flexible hours, covering nights, weekends and bank holidays.
  • Used critical thinking to break down problems, evaluate solutions and make decisions.
  • Applied critical thinking to analyse problems, evaluate solutions and select best decisions.
  • Used Microsoft Word and other software tools to create documents and clear communications.
  • Completed duties to deliver on targets with accuracy and efficiency.
  • Improved efficiency and productivity by acquiring new skills.

Vremere

Creature Design project
London, City of Westminster
2024.01 - 2024.06
  • Carried out day-to-day duties accurately and efficiently.
  • Quickly learned and applied new skills to daily tasks, improving efficiency and productivity.
  • Successfully delivered on tasks within tight deadlines.
  • Demonstrated respect, friendliness and willingness to help wherever needed.
  • Consistently arrived at work on time and ready to start immediately.
  • Oversaw daily operations to achieve high productivity levels.
  • Displayed energy and enthusiasm in fast-paced environment.
  • Used critical thinking to break down problems, evaluate solutions and make decisions.
  • Completed duties to deliver on targets with accuracy and efficiency.
  • Improved efficiency and productivity by acquiring new skills.
  • Applied critical thinking to analyse problems, evaluate solutions and select best decisions.

Education

Level 3 Course: Introduction to Design, Media and - Foundation Course

University of the Arts London
London
2022.09 - 2023.06

BA (Hons) Games Art - Games Art

University of the Arts London
London
2023.09 -

Skills

  • Knowledge of engine limitations
  • Adaptable learner
  • Advanced anatomy
  • Patience and persistence
  • Texture atlas creation
  • Game asset creation
  • Texture artistry
  • Normal map baking
  • Design aesthetics
  • Proficiency in zbrush
  • Texturing proficiency
  • Game engine expertise
  • Spatial understanding
  • Hand-Painting texture
  • Digital sculpting
  • Material creation
  • Shader development
  • Experience with adobe suite
  • Illustration mastery
  • Constructive criticism
  • Artistic sensibility
  • Anatomy knowledge
  • Technical drawing
  • Rigging techniques
  • Visual storytelling
  • Character modelling
  • Creative thinking
  • Visual communication
  • Collaborative attitude
  • Graphic design
  • Programming languages
  • Agile methodology
  • Video production
  • Critical reasoning
  • Prototyping
  • Artistic vision
  • Layout and composition
  • Process Improvement
  • Art composition
  • Idea generation

Languages

English
Fluent
Chinese (Mandarin)
Native

Affiliations

  • Gaming, Tabletop Games

Timeline

Character artist

The Silent Dance(Platformer)
2025.01 - 2025.06

Nezikain, the Dragon Scion

Character Design project
2024.01 - 2024.06

Vremere

Creature Design project
2024.01 - 2024.06

BA (Hons) Games Art - Games Art

University of the Arts London
2023.09 -

Level 3 Course: Introduction to Design, Media and - Foundation Course

University of the Arts London
2022.09 - 2023.06
Wentao Zhao