

Technically skilled and adaptable professional with over seven years of experience in IT support, systems administration, and customer-focused environments, now transitioning into game development. Currently pursuing a BSc (Hons), with a strong interest in game design, level design, user interface design and production pipeline management.
Brings a solid foundation in troubleshooting, system architecture and technical problem-solving, combined with creativity and a player-focused mindset. Experienced in working within fast-paced team environments, supporting large user bases, and communicating complex technical issues clearly.
Passionate about designing engaging and intuitive gameplay experiences, with a focus on level flow, player interaction, usability and environmental feedback. Known for strong analytical thinking, attention to detail, and the ability to lead and collaborate effectively within both technical and non-technical teams.