

Cross-disciplinary game designer with experience in Unreal Engine and Unity, specialising in gameplay prototyping, level design, and systems design. Comfortable working across design, technical, and production spaces, with a strong understanding of implementation constraints and iterative development. Brings working knowledge of C#, a player-first design approach, and a passion for narrative and world-building. Thrives in collaborative environments and seeks projects that empower player creativity and emergent storytelling.
Game Engines & Tools
Programming & Technical Skills
Game Design
Production, QA & Collaboration