Organised and dependable Game Designer with over 1 year of full-time professional experience. Credited on 4 released indie game titles. Successful at managing multiple priorities with positive attitude. Willing to take on greater responsibilities to meet team goals. Passionate about game development both professionally and personally, having founded an indie studio in 2020 and working on it alongside full-time roles.
I co-founded the studio along with close friends & fellow graduates from Teesside University in 2020. It has been my job and passion alongside other full-time roles and now it is my main focus as I search for new opportunities.
In my role at Firestoke I took on a duality of responsibilities as a Scout/Designer while working closely with Design Director Omar.
Throughout University I used multiple different versions, changing each year with the updates to UE4. Many of my UE4 projects can be seen on my portfolio website and LinkedIn.
At Dog Box Games we currently use 5.3, updating the project from 5.1.
Within the engine I am familiar with a wide range of features in the engine: the implementation of animations; intermediate level blueprint visual scripting; creating and editing materials; Enhanced Inputs; Widget blueprints; simple Niagara Particle Systems; AI Behaviour trees; level editor for block-outs, building levels with custom assets, landscape editing and foliage; Audio implementation. All of these tools I have used at Dog Box Games and started using during University.
Each of these tools I have some experience with starting in College with 3DS MAX, then MAYA at University and Blender with Dog Box Games. I have created simple animations for characters and objects and 3D modelled simple objects for blocking out levels and place holders when creating blueprints.
Through University and at Dog Box Games I have used GIT to manage team projects in Unreal Engine. In my current role I troubleshoot issues with GIT for my team and manage complex merge issues.