Summary
Overview
Work history
Education
Skills
Websites
Affiliations
Accomplishments
Timeline
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Thomas Rogers

Newcastle Upon Tyne,Tyne and Wear

Summary

With 10 years of experience in the video game industry, I began my career as a functionality tester and quickly advanced to a Senior Development Tester at Ubisoft. This journey has provided me with a deep understanding of the complexities of game development, helping me hone my ability to identify and resolve intricate software issues.

Each project I’ve worked on presented unique challenges, allowing me to become highly adaptable in overcoming a wide range of obstacles.

One of my strongest attributes is effective communication, which I believe is critical when working in collaborative development environments. Whether it’s coordinating with multiple QC teams, or liaising with developers across different locations, I ensure that clear, concise information flows smoothly between all stakeholders. My ability to translate technical findings into actionable insights fosters efficient problem-solving and streamlined workflows.

I approach every project with a solution-oriented mindset. I’m always seeking ways to resolve issues swiftly and effectively, and I thrive in high-pressure environments that demand quick thinking and adaptability. Furthermore, my experience has made me highly proficient in multitasking, managing various tasks simultaneously while maintaining focus on delivering quality.

I’m also skilled at leading group discussions, facilitating productive conversations, and ensuring that all team members are aligned in achieving our objectives.

My goal is to continue to contribute to the gaming industry by driving quality through detailed testing, effective communication, and a relentless pursuit of solutions.

Overview

12
12
years of professional experience
8
8
years of post-secondary education

Work history

Senior Development Tester

Ubisoft
Newcastle upon Tyne, Tyne and Wear
01.2017 - Current

Professional Experience


Over seven years of experience in quality assurance and development testing, working across multiple Ubisoft studios started as a Junior development tester. Over the years I worked towards senior gaining strong expertise in cross-team collaboration, test planning, and ensuring high-quality releases for major AAA titles.


Vehicle Specialization Team (2017 – 2018)

  • Focused on testing vehicles and their related technologies across multiple projects.
  • Developed expertise in handling simultaneous testing efforts across different teams and game engines.
  • Ensured vehicles met performance, physics, and gameplay quality standards.

Starlink DLC (2018 – 2019)

  • Sole tester within the development team, responsible for testing all aspects of the DLC.
  • Created, managed, and executed comprehensive test plans.
  • Acted as the primary liaison between the development team and external functionality testers, ensuring clear communication and issue resolution.
  • Ensured on-time release through efficient test coverage and risk assessment.

The Division 2 DLC (2019)

  • Worked on asset validation within the game’s editor, ensuring compliance with Ubisoft’s artistic and technical standards.
  • Collaborated closely with artists and designers to identify and resolve asset-related issues before release.
  • Assisted in final testing phases to ensure a smooth launch.


Assassin’s Creed Nexus (2019 – 2023) (VR Game Development)

  • Involved from the early conception stage through to the game’s final release.
  • Worked across multiple development teams, managing testing efforts for various in-game systems.
  • Adapted testing strategies to fit the unique challenges of VR development, including player interaction, immersion, and performance optimization.
  • Provided feedback and support across different testing cells, ensuring seamless integration of new features and mechanics.

Middleware Technology Team (2024 – 2025)

  • Sole development tester for middleware technology used across multiple Ubisoft projects.
  • Conducted in-depth testing of core middleware updates, ensuring stability and compatibility.
  • Identified and mitigated risks associated with changes affecting multiple game engines and development pipelines.
  • Worked closely with engineers and developers to streamline testing processes for efficient debugging and iteration.

Titles shipped and worked on whist at Ubisoft.


  • Ghost Recon Wildlands
  • Watchdogs legion
  • Farcry 5
  • Starlink DLC
  • Division 2 DLC
  • Assassins Creed nexus



QC Tester

Rockstar North
Edinburgh
01.2025 - 06.2025

At Rockstar North, I was embedded within a dedicated team of testers focused on ensuring new content added to GTA Online met the highest quality standards. My role involved managing bugs, collaborating closely with developers, and validating fixes for issues in the game. I was responsible for giving feedback on content balance, particularly within the adversary modes, and working with the content creation team to ensure a seamless player experience.


I played a key part in creating detailed test plans for each new content update. These plans would outline the testing process, which was followed by the team in Rockstar Lincoln. The complexity of multiplayer testing meant I had to be precise in my approach, as each player’s actions could impact the outcome of a bug or issue. Effective communication was crucial, and I worked closely with developers to relay relevant findings, ensuring any issues were addressed quickly.

Some of my key responsibilities included:


  • Testing new content as part of an embedded team, ensuring it met quality standards before release.
  • Creating test plans for new content packs, working with leads and fellow testers to define clear objectives.
  • Managing bug tracking, from the initial discovery phase through to fix verification.
  • Relaying stability feedback on each build to developers, ensuring no major issues were present before updates went live.
  • Performing exploratory testing to ensure mechanics and new features integrated smoothly with existing content.
  • Conducting first and second-pass tests of online adversary modes to ensure balance and functionality.
  • Communicating detailed feedback on bugs, offering insights, and performing retests to verify fixes.

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Internship

MediaTonic
London
09.2013 - 12.2013

In September 2013, I began an internship at Mediatonic, where I contributed to the development of mobile games for iOS and Android platforms. During this time, I played a vital role in the quality assurance process, rigorously testing levels to ensure game systems functioned correctly.


I also compiled detailed bug reports to document any issues discovered, ensuring the development team could address them efficiently.


In addition to my testing responsibilities, I assisted with some production tasks, gaining valuable insight into the development pipeline across different disciplines, such as design and coding. This experience gave me a well-rounded understanding of how all elements of game creation come together, from initial concept to final build.

Education

Bachelor of Arts - Games design and creative writing

Brunel University London
Uxbridge
09.2011 - 07.2014

Some College (No Degree) - Interactive Media Games Development BTEC

Canterbury College
Canterbury, Kent
09.2009 - 07.2011

GCSEs -

Hernebay Highschool
Herne Bay, Kent
09.2003 - 07.2007

Skills


  • Bug Identification & Reporting – Detecting, documenting, and tracking bugs using tools like JIRA, TestRail and Xray


  • JIRA Dashboard Creation & Management – Designing dashboards for tracking test progress, bug trends, and key QA metrics
  • Advanced JQL Searching – Proficient in writing advanced JQL (JIRA Query Language) queries to filter, organize, and track issues and tasks effectively across complex projects


  • Development Testing - Working on specific changes that would go into the game, working closely with the devs involved


  • Performance Testing – Assessing frame rates, load times, memory usage, and stress testing


  • Version Control Systems – Experience with Git, Perforce, or SVN for build testing


  • Running Scrums – Facilitating daily stand-ups, sprint planning, and retrospectives to ensure smooth development


  • Game Design Principles – Awareness of mechanics, balance, and player experience considerations


  • Attention to Detail – Identifying subtle bugs and inconsistencies


  • Problem-Solving – Analysing and troubleshooting technical issues effectively


  • Communication – Clear and concise reporting of issues to developers and stakeholders


  • Collaboration – Working closely with developers, designers, and other QA team members


  • Adaptability – Quickly learning new tools, workflows, and adapting to different testing methodologies



Affiliations

  • Learning and playing Piano for over a year
  • Salsa dancing for 4+ years
  • Indoor and outdoor rock climbing
  • Writing

Accomplishments

I am a published children's book author with multiple books under my belt that can be found in bookshops across the country, including Waterstones. I also work with schools and have travelled to schools across the country to conduct writing workshops.

Timeline

QC Tester

Rockstar North
01.2025 - 06.2025

Senior Development Tester

Ubisoft
01.2017 - Current

Internship

MediaTonic
09.2013 - 12.2013

Bachelor of Arts - Games design and creative writing

Brunel University London
09.2011 - 07.2014

Some College (No Degree) - Interactive Media Games Development BTEC

Canterbury College
09.2009 - 07.2011

GCSEs -

Hernebay Highschool
09.2003 - 07.2007
Thomas Rogers