Houdini
Experienced grooming artist with a long history of working in Film and TV, I excell in high-end character work and tool development for artists. Proven leader and mentor, I thrive in a social environment, driving workflow improvements and enhancing production quality. Committed to bridging VFX and real-time production I try to always bring exceptional results regardless of whats put in front of me.
Primary responsibilities: Artist support, pitch work, show work, pipeline development and tool creation, Houdini RND.
Primary responsibilities: Artist mentorship, department workflow, learning resource creation: documentation, videos, skill matrixes, KPI's - client work if needed.
Primary responsibilities: Creation of high end episodic groom work for TV.
Primary responsibilities: Sets work, asset creation, stage work for shoots in Unity. I helped bridge information from VFX to real-time converting and optimizing creature work produced in film for virtual production including groom and textures.
Primary responsibilities: Creation of High-end groom work for film.
Primary responsibilities: Creation of High-end groom work for film.
Grooming - Best Practices/Creation
Tool creation for 3D (Vex/Python)
Communication - Working as or leading a team
Artist "Sprinter" - I was given an award for most work produced in 2019 during my work on Pokemon: Detective Pikachu
Houdini
Zbrush
Maya
Substance Painter
Katana
Nuke