Summary
Overview
Work history
Education
Skills
Innovative Puzzle-Action Game - "Tongue Cat Adventures",
Exhilarating Robot Transform Shooting Game - "Mech Assault"
Roller Coaster Game with NFT Integration
Replica of Bubble Witch 3 Saga
High-Speed Racing Thrill - "Ice Road Death Car Racing Games"
Certification
Affiliations
References
Timeline
Hi, I’m

Tariq Jaffar

Rainham,Dagenham
Every problem is a gift—without problems we would not grow.
Tony Robbins
Tariq Jaffar

Summary

Creative and accomplished Senior Unity3D Game Developer with over 4 years of experience in the gaming industry. Specialized in game development, blockchain integration, multiplayer systems, and project leadership. Passionate about delivering immersive gaming experiences and fostering team growth. Seeking challenging opportunities to leverage skills and contribute to innovative game projects.

Overview

6
years of professional experience
10
years of post-secondary education
1
Certification

Work history

Algo Coder
London, https://algocoder.org/service/metaverse

Senior Unity3D Game Developer
02.2021 - Current

Job overview

  • Led team of 10 members in developing Metaverse Game, specializing in blockchain integration, player profiles, and public chat systems using REST APIs
  • Integrated crypto wallets for in-game purchases and NFT trading, leveraging Ethereum Virtual Machine for custom contract execution
  • Designed and implemented multiplayer gameplay features, allowing users worldwide to engage in various game modes
  • Collaborated with artists and designers to create immersive environments and engaging gameplay experiences.

Revolt Studio

Senior Unity3D Game Developer
01.2019 - 02.2021

Job overview

  • Developed over 25 Android games across multiple genres, including shooting, simulation, fighting, sports, strategy, and puzzle games
  • Created Unity game development kits and provided mentorship to junior developers, enhancing team productivity and efficiency
  • Engineered an Ads Plugin for Unity games, integrating platforms such as AdMob, IronSource Ads, and Unity Ads for monetization
  • Managed end-to-end game development processes, from concept to deployment on Google Play Store.

OZI Technology Studio

Unity3D Game Developer
03.2018 - 02.2019

Job overview

  • Developed more than 50 games for mobile platforms, showcasing versatility in game design and development
  • Gained proficiency in Unity3D, implementing gameplay mechanics, UI/UX elements, and multiplayer functionality
  • Contributed to the integration of blockchain technology, enabling in-game NFT transactions and secure user authentication.

Education

University of Hertfordshire

Msc Management from Management
09.2022 - 02.2024

Bahauddin Zakariya University

Bachelor of Science in Information Technology (BS IT)
09.2015 - 05.2022

University overview

GPA: 3.4/4

Pak Poly Technical Institute

Diploma Associate Engineering (D.A.E) in Information Technology
01.2012 - 05.2014

Skills

  • Unity3D Game Development
  • C# Programming
  • Blockchain Integration
  • Multiplayer Systems(Basic Knowledge)
  • VR Development (Basic Knowledge)
  • UI/UX Design
  • Mobile Game Development (Android)
  • Monetization Strategies
  • REST APIs
  • Google Play Console Management
  • Team Leadership and Training
  • Wallet Integration (Ethereum, MetaMask)
  • NFT (Non-Fungible Token) Implementation
  • Smart Contract Development (Ethereum)
  • Game Economy Design
  • Project Management
  • Game Optimization Techniques
  • Cross-Platform Development
  • Agile Development Methodologies
  • Player Engagement Strategies
  • Playtesting and User Feedback Analysis
  • Version Control Systems (eg, Git)
  • Problem-solving
  • Communication skills
  • Strategic Planning
  • Leadership

Innovative Puzzle-Action Game - "Tongue Cat Adventures",

Description: Key Features: Technologies Used: Achievements:

Led the development of an original puzzle-action game where players take control of a cat using its tongue to catch and manipulate objects within the environment. The game features inventive mechanics such as tongue detachment, object fragmentation, and dynamic behaviors triggered by interactions with nearby characters, providing players with a fresh and immersive gameplay experience.

● Tongue Control Mechanics: Developed a control system allowing players to maneuver the cat's tongue to catch and drag objects across the environment, leveraging physics-based interactions for realistic and engaging gameplay.

● Innovative Gameplay Elements: Implemented unique mechanics such as tongue detachment, allowing players to strategically release objects at precise locations, and object fragmentation, where certain objects can be broken down into smaller pieces for puzzle-solving.

● Task-Based Progression System: Designed and implemented a task system where players must complete three objectives per level using the cat's tongue abilities, fostering strategic thinking and problem-solving skills.

● Dynamic Interaction System: Integrated a dynamic behavior system, enabling interactions between the cat and nearby characters or objects to trigger various reactions and events, enhancing immersion and unpredictability in gameplay.

● Smooth Navigation System: Developed a navigation system for seamless movement and interaction within the game environment, ensuring fluid and intuitive controls for players to explore and engage with the world.

● Game Engine: Utilized [ Unity] for game development and implementation of core mechanics.

● Programming Languages: Employed C#] for gameplay logic and system integration.

● Physics Engine: Leveraged [ Unity Physics, Joints,AI,CineMachine,Ragdoll, etc.] for realistic physics interactions and simulations within the game.

● Navigation AI: Integrated [ navigation AI tool Unity NavMesh] for efficient pathfinding and movement control.

● Successfully conceptualized and developed an original puzzle-action game featuring innovative gameplay mechanics and immersive storytelling elements.

● Received positive feedback from players and peers for the game's creativity, challenging puzzles, and smooth gameplay experience.

Exhilarating Robot Transform Shooting Game - "Mech Assault"

Description:

Led the design and development of an action-packed robot transform shooting game, where players assume the role of a futuristic robot equipped with advanced transformation capabilities. "Mech Assault" offers an immersive blend of action, strategy, and skill, providing players with hours of thrilling entertainment.

Key Features:

● Dynamic Transformation System: Designed and implemented seamless transformation mechanics, allowing players to switch between various forms including car, flying bike, robotic elephant, and humanoid robot, each with unique abilities and advantages.

● Intuitive Controls: Developed intuitive control schemes tailored for each transformation mode, ensuring responsive and engaging gameplay experiences for players.

● Sophisticated Enemy AI: Integrated a sophisticated enemy system featuring adversaries with different attack patterns and behaviors, challenging players to employ strategic combat tactics to overcome obstacles.

● Responsive Scoring System: Implemented a responsive scoring system to track player performance and progression throughout the game, rewarding skillful gameplay and encouraging replayability.

● Boost System: Developed a boost system to enhance player abilities and tactics during intense battles, adding depth and excitement to gameplay dynamics.

Technologies Used:

● Game Engine: Utilized [Unity] for game development and implementation of core mechanics.

● Programming Languages: Employed [C#] for gameplay logic and system integration.

● Enemy AI: Developed custom AI algorithms or utilized existing frameworks for enemy behavior and combat tactics.

● Scoring and Progression: Designed and implemented scoring algorithms and progression systems to track player performance and provide a rewarding gameplay experience.

Achievements:

● Successfully conceptualized and developed "Mech Assault," an exhilarating robot transform shooting game, showcasing innovative gameplay mechanics and immersive storytelling elements.

● Received acclaim from players and industry peers for the game's dynamic transformations, challenging enemies, and responsive controls.

● Demonstrated proficiency in game design, development, and project management, delivering a high-quality gaming experience that captivates and engages players

Link:-https://play.google.com/store/apps/details?id=com.hd.tetrapod.robot.transformation.robot.shooting.game&hl=en&gl=US

Roller Coaster Game with NFT Integration

Description:

Led development efforts for a groundbreaking project commissioned by Disneyland, involving the creation of a roller coaster game with integrated NFT functionality. Players can connect their Ethereum wallets to purchase roller coasters as NFTs and construct their own theme park. Spearheaded the implementation of wallet integration within the game, facilitating seamless transactions for purchasing, selling, and bidding on roller coaster NFTs via smart contracts.

Key Responsibilities and Achievements:

● Wallet Integration: Led the implementation of Ethereum wallet integration within the game, enabling users to seamlessly connect their wallets to participate in NFT transactions. Facilitated purchasing, selling, and bidding on roller coaster NFTs through smart contracts.

● Core Game Mechanics: Designed and implemented core game mechanics, including the functionality of roller coasters, park management systems, and visitor interactions. Ensured a seamless and immersive gameplay experience for players.

● In-Game Economy: Engineered a comprehensive in-game economy where players can earn, spend, and trade various NFT-based assets, including food, drinks, and merchandise. Utilized meta-currency for all transactions, enhancing immersion and player engagement.

● Collaboration with Disneyland: Collaborated closely with Disneyland stakeholders to ensure the project aligned with the vision and requirements of the iconic theme park brand. Incorporated feedback and iterated on designs to meet quality standards and expectations.

● Innovation in NFT Gaming: Pioneered the integration of NFTs into gaming experiences, demonstrating the potential for blockchain technology to revolutionize in-game economies and asset ownership. Positioned the project as a trailblazer in the intersection of gaming and blockchain technology.

Technologies Used:

● Blockchain Integration: Utilized Ethereum blockchain for NFT transactions and smart contract functionality.

● Game Engine: Developed the game using [Unity] for robust game development capabilities and cross-platform compatibility.

● Programming Languages: Employed [ C#] for game logic, smart contract development, and blockchain integration.

Link: https://alphaverse.com/metacoaster/#

Replica of Bubble Witch 3 Saga

Description:

Developed a puzzle adventure game inspired by the mechanics and gameplay of "Bubble Witch 3 Saga" by King. The game features similar functionalities and visual style, offering players an immersive experience in a magical world of bubbles.

Key Functionalities:

● Bubble Matching Mechanics: Implemented the core gameplay mechanic where players aim and shoot bubbles to match three or more of the same color to clear them from the board.

● Level Progression: Designed a level-based progression system with increasing challenges and objectives, providing players with a sense of accomplishment as they advance.

● Power-ups and Boosters: Incorporated various power-ups and boosters similar to those found in the original game, enhancing gameplay and strategic depth.

● Social Features: Integrated social features such as connecting to Facebook to compete with friends, share achievements, and track progress.

● Colorful Visuals: Created vibrant and engaging visuals to enhance the gaming experience, including character designs, animations, and background elements.

Achievements:

● Successfully developed and launched a game that replicates the gameplay and mechanics of a popular title, showcasing proficiency in game development and design.

● Received positive feedback from players and peers for the engaging gameplay experience and high-quality visuals.

Link:-https://drive.google.com/file/d/1wQnYpRXnf8wBsupCDjVYBGEPd_h9R9ss/view?usp=sharing

High-Speed Racing Thrill - "Ice Road Death Car Racing Games"

Description:

Directed the creation of an exhilarating high-speed racing game set in a perilous icy terrain. Players engage in heart-pounding races, maneuvering through treacherous obstacles and competing against rivals to emerge victorious. With stunning visuals and adrenaline-fueled gameplay, "Ice Road Death Car Racing Games" delivers an electrifying experience for racing enthusiasts seeking the ultimate thrill on frozen roads.

Key Features:

● Intense Racing Action: Orchestrated the development of fast-paced racing gameplay, offering players an adrenaline rush as they navigate icy tracks and outmaneuver opponents.

● Dynamic Environments: Oversaw the creation of dynamic environments filled with hazardous obstacles, challenging players to maintain control and avoid deadly collisions.

● Diverse Vehicle Selection: Curated a diverse selection of high-performance vehicles, each with unique handling characteristics and customization options, allowing players to tailor their racing experience to their preferences.

● Multiplayer Competition: Implemented robust multiplayer functionality, enabling players to compete head-to-head against friends or online opponents in thrilling multiplayer races.

● Immersive Sound Design: Collaborated with sound designers to create immersive audio experiences, including engine roars, tire screeches, and environmental effects, enhancing the overall sense of speed and intensity.

Technologies Used:

● Game Engine: Utilized Unity for game development, leveraging its powerful features and tools for creating immersive racing experiences.

● Programming Languages: C# for gameplay logic, user interface development, and system integration.

● Physics Engine: Leveraged Unity Physics to simulate realistic vehicle dynamics, including traction on icy surfaces and collision physics.

● Multiplayer Networking: Integrated Unity's networking solutions to facilitate seamless multiplayer races, enabling players to compete against each other in real-time.

Achievements:

● Spearheaded the development of an exhilarating racing game, captivating players with its intense action and thrilling gameplay.

● Received acclaim from players and peers for the game's immersive environments, diverse vehicle selection, and engaging multiplayer experience.

● Demonstrated strong leadership and project management skills in guiding the development team to deliver a polished and captivating gaming experience.

Link:-https://play.google.com/store/apps/details?id=com.hd.ice.road.death.car.racing.games&hl=en&gl=US

Certification

Certificate of Hard Working Employee

Affiliations

  • Music
  • Movies

References

References available upon request.

Timeline

University of Hertfordshire

Msc Management from Management
09.2022 - 02.2024

Senior Unity3D Game Developer

Algo Coder
02.2021 - Current

Senior Unity3D Game Developer

Revolt Studio
01.2019 - 02.2021

Unity3D Game Developer

OZI Technology Studio
03.2018 - 02.2019

Bahauddin Zakariya University

Bachelor of Science in Information Technology (BS IT)
09.2015 - 05.2022

Pak Poly Technical Institute

Diploma Associate Engineering (D.A.E) in Information Technology
01.2012 - 05.2014
Tariq Jaffar