

Self-taught 3D Artist with hands-on experience creating game-ready assets and environments using Blender, Substance 3D Painter, and Unreal Engine. Strong focus on clean topology, efficient UV layouts, and working within poly budgets for real-time applications. Experienced in full asset pipelines from modelling through to texturing and engine integration. Passionate about producing high-quality, optimized assets and continuously developing skills within game art workflows.