
I am a motivated Games Art student with a strong interest in 3D asset creation, particularly environment art, prop modeling, and character sculpting. I have good technical skills in Autodesk Maya and ZBrush, supported by experience with Substance Painter.
Tabletop role-playing games (including Dungeons & Dragons and Call of Cthulhu), board games and escape rooms, game design across tabletop and digital formats
Environment Art: Cyberpunk Game Scene Study
Created a 3D environment set in a cyberpunk game world. The scene was fully modeled in Autodesk Maya, with textures created in Substance Painter. The project focuses on environment composition and asset placement within a cohesive visual theme. https://www.artstation.com/artwork/y4LqRJ
Weapon Asset Creation: Stylized Crystal Axe
Created a stylized 3D game prop featuring a crystal axe using a PBR texturing workflow. The asset was modeled in Autodesk Maya, with high-poly details sculpted in ZBrush and textures created in Substance Painter, including partially hand-painted materials to support the stylized look. https://www.artstation.com/artwork/y4Ll4Q
Hard Surface Modeling: Art Nouveau Writing Desk
Created a 3D model of a real Art Nouveau–style writing desk as part of a first-year university assignment. The model was entirely created in Autodesk Maya, focusing on complex curved forms and accurate proportions based on real-world reference. https://www.artstation.com/artwork/vboXzx
2D Game Project: Pixel Lovecraftian Game
Contributed to the development of a 2D pixel-art game created as a one-week group project. Responsibilities included pixel art for characters and enemies, basic animation, environment design, level design, Unity scene setup, and introductory gameplay scripting. https://www.artstation.com/artwork/eRKqAG