Summary
Overview
Work History
Education
Skills
Languages
Timeline
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Simon Pollard

London

Summary

Senior Producer with 11 years of experience, I am passionate about the gaming industry and have extensive experience managing a variety of projects across all stages of the lifecycle. With strong leadership and communication skills, I have successfully led teams in achieving project goals while fostering a positive and collaborative work environment. My experience working with teams from different cultural and linguistic backgrounds has honed my ability to communicate effectively and adapt to different working styles. I am excited to bring my skills and experience to a dynamic and innovative gaming company.

Overview

11
11
years of professional experience

Work History

Senior Producer

Splash Damage
09.2023 - Current

Project: Project Astrid; Transformers: reactivate

  • Production owner for combat overseeing roadmap and deliverables
  • Introduced production gates/phases for the combat team features, establishing high-level quality requirements and deliverables by phase
  • Milestone and sprint management of combat feature teams
  • Build review, feature reviews and providing feedback to combat team.

Lead Producer

Joyworkshop (formerly Leyou Technologies)
09.2021 - 03.2023

Project: UE5, action rpg souls-like open world game, F2P IP-based

  • Managed and grew development team from 6 to 50+ people, from project conception through first playable and towards Vertical Slice
  • Established project org and production strategy, ensuring deliverable quality and development efficiency
  • Created and maintained production roadmap, ensuring key milestone deliverables are set and tracked
  • Managed combat production, including: 3Cs, combat systems, AI and AI systems and bosses
  • Formulated monetization strategy and plan for product used during pitch/early prototyping phase, later presented to key stakeholders
  • Developed quality gateway processes and oversaw pipeline setup for various feature types
  • Setup project development tools (confluence, Jira, etc.), guidelines and workflow procedures for the team and oversaw training for these areas
  • Direct management of QA team, setting up basic QA procedures and workflows in and out of Jira
  • Direct management and mentoring of 3 other project managers on the team.

Lead Producer

XD Inc
09.2020 - 08.2021

Project: UE4, anime art-style, online multiplayer, F2P, action role-playing PC/mobile game

  • Created high-level Project roadmap and oversaw milestone planning
  • Updated launch plan and content requirements based on monetization and revised metagame requirements
  • Revised scope expectations based on capacity and timeline and where needed found creative ways to reduce content development cost
  • Re-structed Project Org, optimized development strategies, Jira setup and workflows
  • This was to foster better alignment, communication, cross-department collaboration and trust
  • Ultimately to prepare team for full production
  • Developed quality gateway processes and oversaw pipeline setup for various feature types
  • Managed and mentored 7 project managers.

SENIOR PRODUCER

Leyou Technologies Holdings Limited
01.2019 - 08.2020

Project: UE4, AAA F2P third-person shooter multiplayer game, 3rd-party IP

  • Daily project management
  • Scheduling and coordinating a team of 40+ people
  • Milestone planning, management, and review: setting milestone goals, gateway standards for various feature types/content and providing feedback (from pre-vis to polish phase)
  • Sprint management: assigning, tracking and resource management
  • Oversaw cross-region/cross time-zone production initiatives and meetings (co-development with: Certain Affinity in the United States; publisher: Athlon Games in the United States, Leyou in China)

SENIOR PRODUCT MANAGER

Beijing Goopal Software Technology
02.2018 - 12.2018

Project: XKey; CBiBank

  • Led market research to determine consumer needs, product vision and positioning strategy for product launch and future campaigns
  • Established project goals and product roadmap from conception to launch to post-launch
  • Responsible for product design and directly managing a team of team of 15+ developers
  • Key speaker at large scale offline events and product launches, domestic and overseas (500+ people, both Mandarin and English); Interviews relating to product with multiple PR and media outlets; Malaysia, Korea, Hongkong, etc
  • Led product sales with potential clients, whilst managing communications between external partners and in-house teams for all matters concerning product and marketing, including but not limited to software and hardware customization, packaging and market strategy.

PRODUCT MANAGER

Funplus
09.2015 - 01.2018

Project: King of Avalon; Battle Warships; Slay.One

  • Established product roadmap and workflow processes for the team whilst communicating progress and project status with key stakeholders
  • Maintained communication with developers during development cycles to resolve any unexpected events or blockers, while ensuring roadmap deadlines are met
  • Coordinated multiple departments including operations, marketing, development and other supporting departments during alpha/beta testing, pre-launch, launch and post-launch phases
  • Assumed responsibility for KPIs of the game including LTV, retention, conversion rate, ARPU, engagement and so on
  • Responsible for the analysis of in-game data used to provide insight and guidance to design (i.e., tutorial steps and event completion data) and operation teams (i.e., monetization and game performance metrics)

MARKETING SPECIALIST AND LOCALIZATION MANAGER

Beijing Elex Technology Co., Ltd.
09.2013 - 09.2015

Project: Age of Warring Empire; Clash of Kings

  • Manage user acquisition campaigns on mobile ad networks, including video & banner mobile ad networks, DSPs, RTBs, etc
  • Responsible for NA and EU Facebook & Google campaigns, ensuring smooth and timely execution; real-time monitoring and analysis of live campaigns and quick adjustments when needed
  • Develop App Store Optimization strategies and monitor campaigns
  • Manage localization tasks (10+languages) for all games while directly handling CN to EN translations.

Education

Bachelor of Science -

University of Warwick
07-2013

Skills

Project Management & Planning

Product Management & Planning

Leadership & Team Building

Risk management

Development StragegyScope

Quality assurance

Scope management

Languages

English, Chinese (Mandarin)
Native language

Timeline

Senior Producer

Splash Damage
09.2023 - Current

Lead Producer

Joyworkshop (formerly Leyou Technologies)
09.2021 - 03.2023

Lead Producer

XD Inc
09.2020 - 08.2021

SENIOR PRODUCER

Leyou Technologies Holdings Limited
01.2019 - 08.2020

SENIOR PRODUCT MANAGER

Beijing Goopal Software Technology
02.2018 - 12.2018

PRODUCT MANAGER

Funplus
09.2015 - 01.2018

MARKETING SPECIALIST AND LOCALIZATION MANAGER

Beijing Elex Technology Co., Ltd.
09.2013 - 09.2015

Bachelor of Science -

University of Warwick
Simon Pollard