

Senior 3D Artist and Art Director with 5+ years of experience creating high-fidelity, optimized real-time assets for simulation and game environments. Specialized in complex hard-surface modeling, aircraft systems, and performance-driven workflows for Microsoft Flight Simulator.
Experienced in leading 3D teams, reviewing assets, establishing technical standards, and ensuring production-ready quality across full pipelines. Strong focus on topology efficiency, LOD strategy, texturing precision, and scalable asset production.
Key achivements
- Creation of high fidelity aircraft for flight simulation.
- Innmersive assets and polygon optimized tracks for gaming performance.
Key Achivements
-Brought high fidelity scenaries to marketplace
-Created some high fidelity free assets for flight simulation
Key Achievements: