Summary
Overview
Work History
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Education
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Richard Fraser

Richard Fraser

Summary

I am a experienced Senior 3d Environment Artist working with world-leading post-production companies. I create deep, rich and believable environments for Film, TV, Video and Games.


As a Senior Environment Artist, I apply my passion and expertise in creating realistic, immersive, and captivating 3D environments for film and TV projects. With over 15 years of industry experience, I have a strong foundation in design principles, spatial awareness, and artistic vision.

I have contributed to many high-profile productions, such as Disney's Pinocchio and Disenchanted, Transformers: Rise of the Beasts, Aquaman 2, and Prehistoric Planet, as a Key Artist - Environments at MPC. I have also designed a photo-real mountain environment for a long bottled water advert as a 3D Environment Artist. I use various tools and software, such as Houdini, Terragen, Unreal, and Nuke, to achieve the best results and meet the client's expectations. I am always eager to learn new skills and techniques and to collaborate with talented and diverse teams. I aim to deliver stunning and memorable environments that enhance the storytelling and the audience's experience.

Overview

13
13
years of professional experience
7
7
years of post-secondary education

Work History

Self-Employed Environment Artist

08.2023 - 06.2024
  • Full CGI Environments for Volume LED and promotional video
  • Created three full CG environments for 'MetaPop' film promo
  • Authored full Volume LED environments
  • Background Travelling Plate Creation
  • Created a dynamic background travelling plate for an advertisement campaign for the LNER train service, enhancing visual storytelling and brand presentation
  • Architectural Panoramas Photography
  • Conducted on-site photo shoots for architectural planning approval panoramas, capturing high-quality, detailed images to support urban planning and development projects
  • Created wireframe models that showed the position and viability of new buildings.

Senior Environment Artist

Jellyfish
05.2023 - 07.2023
  • Creating realistic underwater environment in Houdini: Disney+ Nautilus TV series.

Senior Environment Artist

Pebble(Boulder Group)
03.2023 - 04.2023
  • Fully CGI environment travelling from a mountaintop down to the jungle below: FreakFilms and Ganten Water

Key Environment Artist

MPC London
01.2022 - 02.2023
  • Creating realistic assets and set dressing multiple environments, camera matching and matching environments to camera footage on the following projects: Disney Pinocchio, Disney Disenchanted, Transformers: Rise of the Beasts, Aquaman 2 and Prehistoric Planet 2.

Environment Artist

Mousetrappe - NASA/JPL
08.2021 - 10.2021
  • Building 360-degree first person animations for an immersive educational ride at the Kennedy Space Center, using scientifically accurate data from NASA and ESA I to create realistic and highly detailed environments
  • 360-degree forward facing view of the approach to Mars
  • Animation showing the transition from water-covered to desert Mars
  • Flight down the Valles Marineris and over Olympus Mons
  • Two planetary fly-bys of planets in the Kepler system.

Environment Artist

Lenker Consulting
04.2019 - 02.2020
  • Composing a series of very high-resolution animations of the Panjshir Valley, Afghanistan
  • Recreation from low resolution USGS GEOTIFF elevation map to a highly detailed realistic environment
  • Creation of a 60 second animated flight up the valley
  • Construction of a satellite view of the valley with 15 village locations that can be 'flown' into.

Environment Artist

DNEG
02.2019 - 04.2019
  • Constructing extremely high-resolution digital matte paintings for the Fast and the Furious spin-off movie, Hobbs and Shaw
  • This included: Projecting elements from hundreds of photographs onto a very large but low-resolution model of London
  • Creating an extremely high resolution (30k pixel) view of the road below the Leadenhall Building.

Senior Environment Artist

MPC Vancouver
03.2018 - 08.2018
  • Working as part of a team on the sci-fi film Ad Astra, starring Brad Pitt
  • Production of a high-resolution Mars and Moon elevation and texture maps based on NASA data
  • Built procedural systems to add supplementary detail from orbit to extremely low altitudes
  • Made a detailed animated model of Saturn and its rings and moons
  • Worked closely with the layout and lighting department to create previz.

Environment Artist

One Bright Dot Ltd
07.2017 - 11.2017
  • Creation of a projected backdrop to the musical production, Heaven on Earth: The story of Adam and Eve
  • Creation of detailed Earth, Moon, Mars and Jupiter (including rings and moons)
  • Animated flight through solar system to smoothly fly down to the garden of Eden.

Senior Environment Artist

MPC Montreal
04.2017 - 07.2017
  • Creating the mid-ground and background mountain environment for Murder on the Orient Express (2017)
  • Sourcing, converting, and enhancing alpine Digital Elevation Maps
  • Adding detail, forest, and rocks
  • Blending in sky elements to pre-shot footage.

Environment Artist

Framestore
07.2015 - 08.2015
  • Creation of ultra-high-resolution planets (Mars, Jupiter and Neptune) for undisclosed (NDA) client
  • Upscale low resolution NASA imagery of Neptune to make a high resolution (30k) spherical map.

3d Environment Artist

Saddington Baynes
03.2014 - 04.2014
  • The creation of hyper real landscapes for an upcoming advertising campaign for an international blue chip company.

Environment Artist

Croteam
11.2013 - 01.2014

Croteam, the developers of the Serious Sam franchise of games asked me to create a skybox environment for an upcoming game(sorry can't say which, NDA!). I made a sky cube of six faces at very high resolution of a view from high above the clouds over a mountain range.

Environment Artist

Leap Motion
06.2013 - 08.2013

Leap Motion (is an American company that manufactures and markets a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requiring no hand contact or touching) approached me to create a set of 360 degree sky cubes for their "natural sculpting" application called FreeForm. I created a set of 6 very high resolution, seamlessly tiled, 3d natural environments which sit behind the modeling applications interface at all times.

Environment Artist

422 South
01.2011 - 01.2012

Working with Terragen creating hyper real believable environments for TV and broadcast

Skills

  • Houdini
  • Maya
  • Lightwave
  • Nuke
  • Unreal
  • Terragen
  • Photoshop
  • Illustrator/CorelDraw
  • SpeedTree
  • Asset Optimization
  • Color theory
  • Quality Assurance Testing

Showreel

https://vimeo.com/manage/videos/856845894

Timeline

NCFE - Principles of Cyber Security

Learning Curve
08.2024 - 08.2024

Academy Accreditation - Generative AI Fundamentals - Generative AI Fundamentals

DataBricks
06.2024 - 06.2024

Self-Employed Environment Artist

08.2023 - 06.2024

Senior Environment Artist

Jellyfish
05.2023 - 07.2023

Senior Environment Artist

Pebble(Boulder Group)
03.2023 - 04.2023

Key Environment Artist

MPC London
01.2022 - 02.2023

Environment Artist

Mousetrappe - NASA/JPL
08.2021 - 10.2021

Environment Artist

Lenker Consulting
04.2019 - 02.2020

Environment Artist

DNEG
02.2019 - 04.2019

Senior Environment Artist

MPC Vancouver
03.2018 - 08.2018

Environment Artist

One Bright Dot Ltd
07.2017 - 11.2017

Senior Environment Artist

MPC Montreal
04.2017 - 07.2017

Environment Artist

Framestore
07.2015 - 08.2015

3d Environment Artist

Saddington Baynes
03.2014 - 04.2014

Environment Artist

Croteam
11.2013 - 01.2014

Environment Artist

Leap Motion
06.2013 - 08.2013

Environment Artist

422 South
01.2011 - 01.2012

HND - Design

Willesden Colledge
09.1984 - 06.1986

High School Diploma -

Emanuel School
09.1979 - 06.1984

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Education

HND - Design

Willesden Colledge
London
09.1984 - 06.1986

High School Diploma -

Emanuel School
London
09.1979 - 06.1984

NCFE - Principles of Cyber Security

Learning Curve
08.2024 - 08.2024

Academy Accreditation - Generative AI Fundamentals - Generative AI Fundamentals

DataBricks
London
06.2024 - 06.2024

Work Preference

Work Type

Full TimePart TimeContract WorkGig Work

Work Location

On-SiteRemoteHybrid

Important To Me

Work-life balanceCompany Culture

Software

Unreal Engine

Houdini

Photoshop

Terragen

Gaea

Speedtree

Nuke

Richard Fraser