

I’m currently attending Ulster University as a second-year Games Design student. Designing models, innovating narrative and creating UI due to my creative nature. I focus on developing compelling 3D characters for gaming and animation. I have skills in Zbrush and Unreal Engine utilising my artistic vision with technical expertise to bring unique characters to life. I have collaborated with multi-disciplinary teams to ensure cohesive and engaging visual games. Within the last two years I have up-skilled in a variety of softwares, such as Autodesk Maya, Zbrush and Substance Painter as-well as working together in a team setting.
- Implemented a model accordingly to Game Engine requirements.
- Designed my own UV and texture.
- Fully rigged and animated my 3D model in Autodesk Maya.
- Sculpted high detailed creatures in Zbrush.
- Designed multiple characters for a game using Blender.
- Implemented relevant UI.
- Regularly conducted playtests, prioritised time management and acknowledged feedback.
- Implemented my models in Unreal Engine.
- Developed a full Design Document.
- Prototyped platforming abilities, mechanics, levels and UI using Unreal Engine.
- Pitched the game concept to a tutor.
- Implemented my self-made game music and sound effects.
Hobbies and Interests:
• Writing
• Character Concept Art
• Interest in games such as [Undertale, Omori, Five Nights at Freddies, The Last of Us, Night in the woods]
• Composing 8-bit game music
• Animation