
A skilled animator with experience in Blender and Autodesk Maya, specialising in body mechanics and character performance for biped characters. Focusing on high-octane action. Demonstrates strong attention to detail and consistently meets deadlines, ensuring projects are completed on time. Proficient in editing using DaVinci Resolve and Adobe Premiere Pro, with a proven ability to work independently while maintaining efficient communication and collaboration within teams. Open to feedback, aiming to contribute effectively to creative projects and enhance storytelling through animation.