Creative and dedicated Games Art undergraduate with a strong foundation in 3D modeling, texturing, and asset creation for interactive environments. Proficient in industry-standard tools including Maya, ZBrush, 3DCoat, the Substance Suite, Marmoset Toolbag 4 and Adobe Photoshop. Experienced in developing optimized, game-ready assets and environments for Unreal Engine, with a keen eye for detail, form, and visual storytelling. Passionate about bringing ideas to life through digital artistry and contributing to collaborative, visually engaging projects that leave a lasting impression.