Summary
Overview
Work history
Education
Skills
Timeline
Generic

Matthew McKenna

Huntingdon,Cambridgeshire

Summary

Creative 3D Artist with knack for transforming concepts into captivating visual experiences. Delivered high-quality 3D models and environments for multiple projects, enhancing visual storytelling and client satisfaction. Recognised for blending technical skill with artistic vision, leading to improved project outcomes and team collaboration.

Overview

12
12
years of professional experience
3
3
years of post-secondary education

Work history

3D Artist

RiVR
Southam, Warwickshire
07.2022 - Current
  • Applied modular world building and tileable material creation techniques in projects.
  • Worked with scanned assets requiring retopology and modelling to integrate seamlessly into scenes.
  • Produced high-quality 3D models by utilising advanced modelling software.
  • Used up to date 3D workflows including high to low poly baking.
  • Utilised Unity to design material shaders and optimise lighting setups.
  • Delivered VR training modules for Police and fire agencies in West Midlands.
  • Assisted successful launch of RiVR Arc, a state of the art sandbox training solution for VR training across multiple sectors.
  • Created confidential projects for government sectors, ensuring compliance with regulations.
  • Developed VR and AR experiences for Birmingham Royal Ballet, Warwick Museum, and NBS.
  • Collaborated on various released projects, enhancing overall project outcomes.
  • Assisted CAD design of supply boxes and packages containing headsets and laptops that delivered VR training packages.
  • Worked closely with programmers to ensure compatibility between design and technical requirements.
  • Implemented innovative texturing techniques to increase aesthetic appeal.
  • Complied strictly with project deadlines, demonstrating excellent time management skills.
  • Devised design solutions to meet client brief requests.
  • Managed lifecycle design phases, from initial client brainstorms to timely project completion.
  • Created product animation for RiVR link boxes and headsets. The animation was setup to work in AR to deliver to clients via mobile phones and QR codes.

Build Manager

Mitie
Tewkesbury, Gloucestershire
02.2021 - 06.2022
  • Conducted nationwide site inspections and advised on telecom tower maintenance.
  • Led project implementations, guaranteeing compliance with industry standards.
  • Licensed for drone utilisation to create accurate 3D tower models.
  • Utilised photogrammetry to create accurate 2d and 3d representations of sites and applied CAD technology for design optimisation

IT and Construction Work

Time Abroad
Australia and New Zealand
12.2013 - 12.2020
  • Produced overlays and templates for photography sites using Photoshop and proprietary software.
  • Managed IT issues and implemented bug fixes to ensure smooth operations.
  • Improved photography attractions around Sydney Harbour area helping achieve higher quality photos and directly leading to higher sales achievements.
  • Completed various roles across Australia and New Zealand, including regional farm work and construction.
  • Led projects at Concrete Solutions for three years, focusing on client-driven best practices.
  • Designed and implemented efficient processes to enhance project completion based on client requirements.
  • Learned to detail and implement work processes through blueprints and construction drawings.
  • Successfully oversaw two large scale projects, industrial estate repair overhaul and strengthening project in Auckland, over multiple months, keeping projects within timeframes and under budget.

Education

Bachelor of Arts - East Mediterranean History

Birmingham University
Birmingham
09.2006 - 07.2009

Skills

  • Maya, Blender, ZBrush - hard surface, organic, modular building, trim sheets, decals, tileable material block outs
  • Substance Painter and Designer - PBR workflows and tileable material creation
  • Photoshop - texture packing and cleanup
  • Affinity Photo and Designer - texture packing and unique graphics and decal creation
  • Fusion 360 - CAD Modeling
  • Unity - material shader, world creation, particles and lighting
  • Unreal Engine - material shader, world creation, particles and lighting
  • Rizom - ensuring correct texal density and UDIM workflows
  • Marmoset Toolbag - high poly to low poly baking techniques
  • Speedtree - foliage creation and atlas building
  • Gaea - create detailed height maps and textures

Timeline

3D Artist

RiVR
07.2022 - Current

Build Manager

Mitie
02.2021 - 06.2022

IT and Construction Work

Time Abroad
12.2013 - 12.2020

Bachelor of Arts - East Mediterranean History

Birmingham University
09.2006 - 07.2009
Matthew McKenna