
Industrious and motivated 3D artist and visualizer with a broad and complementary industry skillset, as well as keen problem solving and communication skills. Committed to achieving high quality results and meeting diverse needs.
Created both stills and animations of highly detailed building construction schemes with interior scenes, animated foot and road traffic and detailed surrounding contextual models.
Lead solo projects and worked effectively within a team to deliver projects on time and within client specifications.
Created standalone applications in unreal engine, with live data from a variety of external sources, and presented them in concise and visually representative manner.
Independently developed the game Quest? Quest! on steam, being responsible for all art, coding (GML), marketing and writing.
Launched a successful Kickstarter campaign which exceeded it's goals and fully funded the project.
Achieved a very high audience review score (83% positive).
3D Studio Max - 6 Years
Unreal Engine 4 and 5 - 6 Years
Substance Painter - 6 years
Extensive 2D image editing skills