Specialized in multiplayer game design and systems, I started my game development journey in 2017 when I joined college. Over the years, I have collaborated with university teams, leading to opportunities to showcase projects at major industry events such as EGX London and WASD Wales.
Currently, I focus on multiplayer game design, crafting engaging mechanics and systems that enhance cooperative and competitive gameplay.
I also teach university students Unreal Engine, helping to shape the next generation of game developers.
My long-term goal is to become a successful game designer, continuously refining my skills and pushing the boundaries of interactive experiences.
Software & Languages
Game Design