Summary
Overview
Work history
Education
Skills
Websites
Affiliations
Languages
Timeline
Generic
Kyle Thomas

Kyle Thomas

Mold,Wales

Summary

MY NAME IS KYLE THOMAS, GAME DESIGNER.

Specialized in multiplayer game design and systems, I started my game development journey in 2017 when I joined college. Over the years, I have collaborated with university teams, leading to opportunities to showcase projects at major industry events such as EGX London and WASD Wales.

Currently, I focus on multiplayer game design, crafting engaging mechanics and systems that enhance cooperative and competitive gameplay.

I also teach university students Unreal Engine, helping to shape the next generation of game developers.

My long-term goal is to become a successful game designer, continuously refining my skills and pushing the boundaries of interactive experiences.

Overview

8
8
years of professional experience

Work history

Game designer

University Projects & Independent Work
Wrexham, United Kingdom
09.2017 - Current
  • Designed and prototyped multiplayer-focused gameplay mechanics, emphasizing puzzle-solving, balancing, and player cooperation.
  • Led game design discussions by initiating brainstorming sessions and contributing to innovative gameplay concepts.
  • Optimized game flow by carefully structuring puzzles, obstacles, and rewards to enhance player engagement.
  • Showcased projects at industry events such as EGX London and WASD Wales, gathering playtesting feedback for iteration.
  • Developed design documentation detailing mechanics, system interactions, and UX considerations.
  • Implemented rapid prototypes using Unreal Engine 5 (Blueprints) and Unity (C#) to test core mechanics efficiently.
  • Collaborated with artists, programmers, and designers to ensure cohesive and polished game experiences.

Education

Bachelor of Science - Computer Game Development

Wrexham University
Wrexham, United Kingdom
09.2022 -

Skills

    Software & Languages


  • Blueprints Visual Scripting & C
  • Jira
  • Microsoft Office & Google Docs
  • Adobe Photoshop
  • Visual Studio, Rider, VS Code
  • Excel & Spreadsheets
  • Unreal Engine 4/5
  • Other :
    Android Studio

    Fusion 25

  • Game Design


  • Mechanics and gameplay design
  • Level design, dialogue systems, enemy encounters, and cinematics
  • Menu layout, design and implementation
  • Game Balance & Progression
  • Combat systems
  • Prototyping
  • Detailed documentation & Mockups
  • Intuitive user interface
  • Pitching to stakeholders
  • Clear and concise visual design documentation

Affiliations

  • Paintballing
  • Travelling
  • Dirt biking
  • Driving

Languages

English
Native

Timeline

Bachelor of Science - Computer Game Development

Wrexham University
09.2022 -

Game designer

University Projects & Independent Work
09.2017 - Current
Kyle Thomas