Summary
Overview
Work History
Education
Skills
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Affiliations
Languages
Timeline
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Kyle Thomas

Kyle Thomas

Mold,Wales

Summary

MY NAME IS KYLE THOMAS, GAME DESIGNER.

Specialized in multiplayer game design and systems, I started my game development journey in 2017 when I joined college. Over the years, I have collaborated with university teams, leading to opportunities to showcase projects at major industry events such as EGX London and WASD Wales.

Currently, I focus on multiplayer game design, crafting engaging mechanics and systems that enhance cooperative and competitive gameplay.

I also teach university students Unreal Engine, helping to shape the next generation of game developers.

My long-term goal is to become a successful game designer, continuously refining my skills and pushing the boundaries of interactive experiences.

Overview

8
8
years of professional experience

Work History

Game designer

University Projects & Independent Work
Wrexham, United Kingdom
09.2017 - Current
  • Designed and prototyped multiplayer-focused gameplay mechanics, emphasizing puzzle-solving, balancing, and player cooperation.
  • Led game design discussions by initiating brainstorming sessions and contributing to innovative gameplay concepts.
  • Optimized game flow by carefully structuring puzzles, obstacles, and rewards to enhance player engagement.
  • Showcased projects at industry events such as EGX London and WASD Wales, gathering playtesting feedback for iteration.
  • Developed design documentation detailing mechanics, system interactions, and UX considerations.
  • Implemented rapid prototypes using Unreal Engine 5 (Blueprints) and Unity (C#) to test core mechanics efficiently.
  • Collaborated with artists, programmers, and designers to ensure cohesive and polished game experiences.

Education

Bachelor of Science - Computer Game Development

Wrexham University
Wrexham, United Kingdom
09.2022 -

Skills

    Software & Languages


  • Blueprints Visual Scripting & C
  • Jira
  • Microsoft Office & Google Docs
  • Adobe Photoshop
  • Visual Studio, Rider, VS Code
  • Excel & Spreadsheets
  • Unreal Engine 4/5
  • Other :
    Android Studio

    Fusion 25

  • Game Design


  • Mechanics and gameplay design
  • Level design, dialogue systems, enemy encounters, and cinematics
  • Menu layout, design and implementation
  • Game Balance & Progression
  • Combat systems
  • Prototyping
  • Detailed documentation & Mockups
  • Intuitive user interface
  • Pitching to stakeholders
  • Clear and concise visual design documentation

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Affiliations

  • Paintballing
  • Travelling
  • Dirt biking
  • Driving

Languages

English
Native

Timeline

Bachelor of Science - Computer Game Development

Wrexham University
09.2022 -

Game designer

University Projects & Independent Work
09.2017 - Current
Kyle Thomas