

Strategic entertainment leader with 20+ years' experience delivering governance, media strategy and cross functional leadership across AAA games, television, podcasts and digital media. Proven ability to align stakeholders, develop strategic frameworks, optimise operations and deliver measurable commercial outcomes through data informed decision making, collaborative leadership and high impact communications.
Most recently nominated for a lifetime achievement award at the Global Horror Games for advocacy work.
Provided creative leadership on a Netflix licensed entertainment project, overseeing multidisciplinary teams across creative development, marketing, community and brand communications to deliver a unified audience experience.
Developed the project's creative strategy, ensuring marketing, community engagement and creative production remained aligned with the brand vision, commercial objectives and audience expectations. Worked across leadership, production and external stakeholders to coordinate messaging, support campaign planning and maintain consistency across all audience-facing content.
Key achievements
Led digital content strategy and social media production for BBC Scotland Comedy, developing original digital-first content that showcased emerging comedy talent and extended audience engagement beyond broadcast platforms.
Identified and recruited new creative talent, producing original comedy sketches and short-form digital content tailored for online audiences. Planned and executed cross-platform content campaigns across social media channels, using audience insights, editorial planning and platform-specific strategies to maximise reach, engagement and talent visibility.
Developed digital content strategies that enhanced audience engagement across BBC Scotland Comedy's online platforms.
Founded and led Play It Forward, an industry initiative designed to improve access to careers in games and wider entertainment by connecting experienced professionals with emerging talent. Developed the programme around a simple industry commitment: senior experts would provide one month of consultancy to participating studios in exchange for offering a one month paid contract to a junior entering the industry.
Designed and executed the media and communications strategy across social media and industry networks, building awareness, securing participation from studios and senior professionals, and maintaining engagement throughout the campaign. Managed stakeholder messaging, campaign planning, content strategy and community communications, helping establish the initiative as a recognised grassroots movement within the games industry.
Impact
Founded an independent cross industry initiative to improve governance, transparency and visibility within the UK games sector. Designed and led a strategic media and communications campaign that brought together professionals from across the industry, increasing awareness of systemic issues affecting development studios and creative talent. Established the Shadow Council as a recognised forum for discussion, accountability and industry engagement by coordinating stakeholders, driving public visibility and creating structured opportunities for dialogue between developers, leaders and policymakers.