Versatile games programmer with 2 years of expertise in Unity, adeptly crafting experiences for various platforms, including mobile and VR. Proficient in Unity and Unreal Engine, grasping Unreal in 8 weeks to develop a compelling game.
My enthusiasm for gaming spans across genres, with a special affinity for first-person shooters. Classics like Empire Earth (2001) and Need for Speed Most Wanted (2005) have left a lasting mark on my gaming journey. I'm captivated by the idea of revitalising the concepts embedded in Empire Earth, leveraging modern technology to breathe new life into this series.
Recently, I've immersed myself in Dungeons and Dragons, enjoying the storytelling and gameplay of chance with friends and university colleagues. Our tabletop adventures have seamlessly woven into our game Mobbers, where abstract versions of our characters take centre stage as formidable bosses.
Beyond traditional gaming, my curiosity extends to niche technologies like eye-tracking and Virtual Reality, exploring their potential applications in gaming. Moreover, I find great delight in brainstorming and planning my own games, from small mechanics that intrigue me to full-fledged game ideas and have expanded to explore ideas in a tight deadline through game jams in both collaborative and solo settings.
Mobbers - 10/2022 to Present
2D rogue-like dungeon crawler where the players are the guards of a dungeon with the goal of collecting the loot before the “Heroes” catch up. Developed in Unity.
Mobberville - 06/2023 to 08/2023
3D farming simulator where the player rebuilds the village after the destruction by the “Heroes” in Mobbers. Developed in Unreal Engine 5.
Art is Opinion - 02/2020 to 07/2021
Painting game where you create art pieces using the Tobii eye-tracker to control the paint brush with your eyes. Developed in Unity.
First Steam Demo Release
Originally a Masters group assignment, Mobbers has been released as a playable demo on Steam with continuous updates.
Presenting at Insomnia twice
Outside of university events, Mobbers has attended two Insomnia events, have been invited back for i72 in April 2024.
Prototyping an Unreal game in 2 months
With very minimal prior knowledge on Unreal Engine and blueprints, was able to prototype a game concept while learning the engine within 8 weeks.
References are available on request.