Summary
Overview
Work History
Education
Skills
References
Timeline
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Josh Herring

London

Summary

Versatile 3D Artist, with a specialty for creating immersive and visually rich environments within Unreal Engine. Over 4 years experience on a AAA-title with leadership experience, managing a small team of artists, overseeing level creation from pre-planning, task delegation and time budgeting, delivering for game release and further updates.

Overview

6
6
years of professional experience
5
5
years of post-secondary education

Work History

Environment Artist

Codemasters, Electronic Arts
Remote
03.2021 - Current
  • Releasing EA Sports WRC. While working fully remote I helped release the AAA-title, which I am now creating future DLC for.
  • Leading a team of artists. Managed and lead a team of artists, creating extensive pre-planning documentation to ensure that the team shared the same art vision. I organised, delegated and tracked tasks that we were responsible for, while giving regular feedback sessions with the team and to our outsourcing studio, ensuring asset quality and timely completion.
  • Creating realistic environments. Using footage from real world locations, I have created over 100 kilometres of rally tracks within Unreal Engine for players to experience while hitting strict performance targets for console and PC.
  • Improving pipeline workflow. Working alongside Technical Artists, I designed and improved custom in-house tools for the environment art team and created detailed tool manuals for other artists to use.
  • Extensive problem solving. Devised new pipeline workflows and techniques to increase quality and speed of levels. Identified bugs and created solutions to solve them as they appear. Meticulously tracked each issue using Jira to keep the team informed of solutions and progress.

Unreal Engine Artist, Freelance

Switchboard Studios
05.2023 - 09.2023
  • Virtual Production - Assisted the team at Switchboard Studios to create photoreal Unreal Engine environments used for virtual production.

3D Artist

Neutral Digital
London
01.2019 - 03.2021
  • Realistic VR Experiences. Crafted innovative VR Experiences that were used to display future products and services from out clients.
  • Photogrammetry. My knowledge of photogrammetry and optimisation allowed our team to create realistic looking models while keeping them within tight performance budgets.
  • Unreal Engine Generalist. Working within a smaller team, I took on more technical responsibilities like; material shaders, blueprints, animations, real-time VFX, movie render queue and sequencer movie tool.

Education

Bachelor of Arts - 3D Games Art & Design

University of Hertfordshire
Hatfield
09.2015 - 06.2018

BTEC Level 3 National Extended Diploma - 3D Games Art & Design

Leamington College
Warwickshire
08.2013 - 06.2015

Skills

  • 3D Modelling - Maya, 3DS Max, Zbrush, Marvellous Designer
  • Texturing - Substance Painter/Designer, Photoshop
  • Unreal Engine - World Building, Shader Creation, Blueprints
  • Photogrammetry - Reality Capture
  • Unity

References

References available upon request.

Timeline

Unreal Engine Artist, Freelance

Switchboard Studios
05.2023 - 09.2023

Environment Artist

Codemasters, Electronic Arts
03.2021 - Current

3D Artist

Neutral Digital
01.2019 - 03.2021

Bachelor of Arts - 3D Games Art & Design

University of Hertfordshire
09.2015 - 06.2018

BTEC Level 3 National Extended Diploma - 3D Games Art & Design

Leamington College
08.2013 - 06.2015
Josh Herring