

A Producer with over 8 years of experience spanning Quality Assurance, Publishing, and Production across multiple studios including Rockstar Games, PQube and Spectarium Games. Bringing a ground-up understanding of the full development pipeline, having progressed from QA Tester to Technical Producer - most recently overseeing an ambitious mobile action rpg from early conceptualisation through investor showcases at Gamescom and into public soft launch.
At Spectarium I kept the project on track, adapted to shifting priorities, and maintained clear communication across the studio to ensure milestone deliveries were met efficiently, and key dates were not missed. Working closely with the Technical leadership I defined project scope, established workflows, refined feature requirements, triaged requests and populated task backlogs.