Summary
Overview
Work history
Education
Skills
Timeline
Generic

Joel Oyibo

Orpington,England

Summary

My name is Joel Oyibo, and I am an aspiring game designer with experience using Unreal Engine 5, focusing on level design, puzzle design and gameplay mechanics. I enjoy crafting engaging playable spaces, intuitive puzzles, and gameplay systems that support player experience and flow.

Overview

1
1
year of professional experience
5
5
years of post-secondary education

Work history

Gameplay Designer & Programmer

Umbrae - First-Person Psychological Horror Game
, fg
2025.12 - Current

Team Project | Unreal Engine 5

Developed object interaction systems, allowing players to interact with environmental items.

  • Implemented player character animations at key interaction moments, working with animations created by the animation team.
  • Created functionality for interactive items, including inspection mechanics for examining objects in detail.
  • Designed and implemented a pick-up and inventory system for gameplay items.
  • Contributed to the development of the main menu system, including core functionality.
  • Implemented gamepad accessibility support, ensuring key gameplay and menu controls were usable with a controller.

Role: Gameplay & Level Designer

Core Reboot
2025.09 - 2025.12

Solo Project | Unreal Engine 5.6

  • Developed a parkour movement system, including dashing, wall-running on specific surfaces, vaulting, and momentum-based traversal.
  • Designed a non-linear hub level that branches into multiple puzzle rooms and parkour challenge sections.
  • Built environmental puzzles using switches, timed doors, traversal challenges, and spatial logic elements.
  • Created all blockouts, layout flow, and environmental composition for both calm puzzle areas and high-intensity platforming segments.
  • Implemented gameplay logic using Blueprints, focusing on readability, feedback, and smooth traversal flow.
  • Balanced the pacing between exploration, puzzle-solving, and skill-based movement challenges.

Gameplay Designer (Abilities & Player Powers)

Hogwarts Legacy
2025.02 - 2025.05

Team project | Unreal Engine 5

  • Designed and prototyped player ability pickups, focusing on what each power does and how it affects gameplay flow.
  • Worked alongside Game Art, Technical Art, Character Creators, and another designer to integrate ability systems smoothly.
  • Assisted with UI elements related to abilities, including icon readability, cooldown feedback, and ability selection clarity.
  • Contributed to documentation outlining ability behaviours, states, cooldowns, and visual feedback requirements.
  • Supported balancing and playtesting for ability clarity, effectiveness, and player enjoyment.

Education

Bachelor of Science - Game Design

Escape Studios
6 Mitre Passage, London SE10 0ER
2023.09 - 2026.05

Digital Media - Animation, Gaming and Graphics

London South East Colleges
Bromley
2020.09 - 2023.05

Skills

  • Unreal Engine
  • Blueprint Scripting
  • Problem Solving
  • Teamwork
  • UI/UX
  • Game Design Principles
  • Adobe Photoshop
  • Puzzle Design

Timeline

Gameplay Designer & Programmer

Umbrae - First-Person Psychological Horror Game
2025.12 - Current

Role: Gameplay & Level Designer

Core Reboot
2025.09 - 2025.12

Gameplay Designer (Abilities & Player Powers)

Hogwarts Legacy
2025.02 - 2025.05

Bachelor of Science - Game Design

Escape Studios
2023.09 - 2026.05

Digital Media - Animation, Gaming and Graphics

London South East Colleges
2020.09 - 2023.05
Joel Oyibo