
Technical Game Designer and Game Director with experience across systems design, gameplay mechanics, and cross-discipline development. Skilled in Unreal Engine and technical implementation, with a strong focus on player experience, balancing, and iteration. Currently working with Games Workshop on animation and interactive content, ensuring IP fidelity, cinematic quality, and performance direction. Background in QA (ISTQB) informs a practical, detail-oriented approach to design, debugging, and production within agile environments.
Additional Experience
Hospitality, Logistics, and Military Roles (2004–2021)
Design
Technical
IP / Content
QA
Leadership & Production
ISTQB Certified Tester