Summary
Overview
Work History
Education
Skills
Affiliations
Technical Art Contributions & Pipeline Development:
Accomplishments
Languages
References
Timeline
Generic
Jeeheon Chang

Jeeheon Chang

Coventry

Summary

A highly skilled and dynamic 3D character artist with a robust background at Studio 694, specializing in the intricate art of high-poly modeling and comprehensive character design. I bring a proven track record of transforming artistic visions into tangible, high-fidelity digital assets. My expertise extends to the crucial process of optimizing assets for real-time applications, ensuring seamless integration and performance within game engines, without compromising visual integrity.

I am a fervent advocate for team collaboration, believing that the best results stem from shared knowledge and collective effort. I excel in cross-functional environments, working closely with animators, concept artists, and technical artists to refine workflows and achieve synergistic outcomes. My passion lies in enhancing visual effects through the meticulous development and application of advanced materials and shaders, pushing the boundaries of realism and aesthetic appeal.

I am committed to consistently delivering high-quality game assets that not only meet technical specifications, but also significantly elevate the player experience, creating immersive and memorable interactions.

Overview

4
4
years of professional experience

Work History

3D Character Artist

Studio 694
Coventry
09.2021 - 06.2025
  • Collaborated with game designers and engineers to define the scope of character art assets required for projects.
  • Evaluated new toolsets or technologies related to 3D art creation processes in order to improve workflow efficiency.
  • Worked closely with animators to develop believable movement cycles for characters in the game world.
  • Optimized high-poly models for real-time applications through efficient retopology and UV mapping in Blender and 3ds Max, ensuring optimal performance.
  • Optimized high-poly models for real-time applications through efficient retopology and UV mapping in Blender and 3ds Max, ensuring optimal performance.
  • Designed and sculpted high-poly 3D characters and assets using ZBrush, Blender, and 3ds Max, focusing on anatomical accuracy and stylistic consistency.
  • Conducted self-directed learning and experimentation with new tools (e.g., Krita for concept art) and workflows to continuously improve artistic and technical skills.
  • Developed and applied materials and shaders that enhanced visual effects within the game environment, while maintaining performance levels.

Education

Bachelor of Arts - Game & Art

Warwickshire College
Warwick New Road, Leamington Spa CV32 5JE
06-2025

Skills

  • 3D modeling
  • Character design
  • Texture mapping
  • Anatomical accuracy
  • Blender proficiency
  • Digital sculpting
  • ZBrush expertise
  • Substance painter
  • 3ds max skills
  • Team collaboration
  • Game asset creation
  • Cloth simulation
  • Low-poly modeling
  • Baking textures
  • High-poly modeling
  • Manage Addon

Affiliations

  • Game development community contributor: Actively participate in online forums and local meetups for 3D art and game development, sharing insights and contributing to open-source discussions on character modeling techniques and optimization
  • Digital art enthusiast: regularly engage in personal digital sculpting projects outside of work, exploring diverse art styles, and experimenting with new software and rendering techniques to continuously hone artistic skills
  • Figure painting and miniatures: pursue miniature painting and figure sculpting as a hobby, applying principles of anatomy, color theory, and material rendering in a tangible medium, further refining an eye for detail and texture

Technical Art Contributions & Pipeline Development:

  • Actively engaged in researching and implementing new character art pipeline improvements, contributing to faster iteration times and enhanced visual quality across projects.
  • Developed custom tools/scripts (e.g., in Python for Maya/Blender) to automate repetitive tasks in asset creation, increasing departmental efficiency.

Accomplishments

  • Artistic Excellence Award - Studio 694 (2024): Recognized for contribution to character visual fidelity in Project [Game Title, if applicable and public], innovative use of shaders, and detailed material work

Languages

Korean
First Language
English
Upper Intermediate (B2)
B2

References

References available upon request.

Timeline

3D Character Artist

Studio 694
09.2021 - 06.2025

Bachelor of Arts - Game & Art

Warwickshire College
Jeeheon Chang