Summary
Overview
Work History
Education
Skills
MASTER'S THESIS
Timeline
Generic

Jamie Pierce

Cardiff

Summary

Experienced in immersive technologies, game development, and client-focused solutions. Skilled at bridging technical and creative teams to deliver engaging interactive experiences, champion new features, and ensure high-quality outcomes through collaborative problem solving.

Overview

7
7
years of professional experience

Work History

Engineer

Rocket Science
06.2025 - Current
  • Act as client-facing engineer, gathering requirements and championing new gameplay features from concept through implementation.
  • Collaborate closely with client teams to identify, scope, and deliver technical solutions aligned with their vision.
  • Diagnose and resolve complex in-game bugs, working alongside QA to reproduce issues and ensure reliable fixes.
  • Bridge communication between development and QA, improving workflows and accelerating turnaround on feature requests and bug resolutions.

Software Engineer

MotusVR
08.2021 - 05.2025
  • Developing three groundbreaking virtual reality (VR) systems for the rehabilitation of care home residents.
  • Leading the software development efforts using C++ and supervising a team of interns working in Unreal Engine 4 and 5.
  • Implemented an I2C embedded solution for foot-tracking sensors, mapping real-time foot speed to movement input in the VR systems.
  • Driving R&D of a QR code tracking system for localisation to an omnidirectional treadmill.
  • Demonstrating and training customers in the use of the multi-platform VR experiences used to increase mobility and overall well-being through VR technology.
  • Working with clients within NHS healthcare facilities to ensure VR systems aligned with healthcare goals and integration into patient care strategy.
  • Securing successful post-sales implementation and customer satisfaction by providing tailored support and guidance, fostering strong client relationships, and aligning VR solutions with client healthcare goals to maximize value and user experience.

Research Intern

Oxford Brookes University
06.2018 - 09.2018
  • Developed applications for the Robotic department's research robots.
  • Included hardware and embedded software development for motor control of a telepresence system.
  • Continued development of a SLAM omnidirectional robot as part of a larger development team.
  • Worked on a robotic hand to implement basic gentle grasping, with an intuitive GUI.
  • Applied computer vision for object and facial tracking, enhancing detection capabilities.

Education

M.Sc. - Robotics

Oxford Brookes University
01.2020

B.Sc. - Computing for Robotic Systems

Oxford Brookes University
01.2018

A Level - Physics

British School of Brussels
06.2015

A Level - Mathematics

British School of Brussels
06.2015

A Level - Computer Science

British School of Brussels
06.2015

GCSEs - English, Maths and Science

British School of Brussels
01.2015

Skills

  • C
  • C#
  • Unreal Engine
  • Unity
  • Android
  • Git
  • Machine Learning
  • Computer Vision
  • Python
  • Robotics
  • Virtual Reality
  • ROS
  • Embedded

MASTER'S THESIS

  • Robotic Morphology & Machine Learning in Aimed Throwing
  • Designed and built a robotic arm to study the impact of morphology on learning aimed throwing.
  • Integrated computer vision for automated target detection and distance measurement.
  • Applied machine learning (supervised learning & goal babbling) to optimize motion learning.
  • Investigated how variability in robotic motion affects learning speed and accuracy.
  • Findings contribute to adaptive robotic systems for improved sensorimotor learning.

Timeline

Engineer

Rocket Science
06.2025 - Current

Software Engineer

MotusVR
08.2021 - 05.2025

Research Intern

Oxford Brookes University
06.2018 - 09.2018

B.Sc. - Computing for Robotic Systems

Oxford Brookes University

A Level - Computer Science

British School of Brussels

GCSEs - English, Maths and Science

British School of Brussels

M.Sc. - Robotics

Oxford Brookes University

A Level - Physics

British School of Brussels

A Level - Mathematics

British School of Brussels
Jamie Pierce