Summary
Overview
Work History
Education
Skills
Timeline
Generic

James Harrison

Chichester

Summary

I have been a professional Level Designer for roughly 20 years, working for multiple AAA studios across the world. I love to build and create believable worlds while working closely with other disciplines to bring it all together. I also enjoy mentoring others and setting standards for guidelines within level design.

I have worked on multiple AAA Shipped Titles including Battlefield Bad company,

Battlefield Bad company 2, Battlefield 3, Bodycount, Homefront 2, Dead Island 2 and the upcoming Mafia: The Old Country



Overview

21
21
years of professional experience

Work History

Principal Level Designer

Hangar 13
10.2018 - Current

I am currently working on Mafia: The Old Country with Hangar13 games. I am responsible for the creation of four main story missions which include blockout work and layout design, narrative beats, combat encounters and mission scripting while working closely with art and directors to make sure the missions reach the required goals and spec up to completion. I also help mentor other designers in best practices for level design

Senior Level Designer

Crytek UK/Dambuster Studios
06.2012 - 10.2018

I joined Crytek UK back in 2012 where I worked on Homefront 2: the Revolution as the sole Multiplayer level designer but MP was eventually scrapped in favor of an open world single player design. From here I was responsible with building out the game's Red Zone districts for the open world which included district layouts and implementing open world scripted beats. During this process we became Dambuster Studios during late development and after release I started work on Dead Island 2 and was responsible for many of the mission locations and to block out prototype spaces for various parts of an open world Los Angeles.

Senior Contracted Level Designer

Dice
03.2011 - 09.2011

I went back to Dice in March as a contractor for 6 months to help the level design team finish Battlefield 3 during it's late development. During this time I helped out with Level Design for the Single Player missions and took one of the most unfinished level from concept to complete while working with art and design

Senior Level Designer

Codemasters
07.2010 - 03.2011

At Codemasters, I was responsible for blocking out our Target Interiors and helping to convert our single player levels from the game Bodycount into multiplayer combat spaces using an in house engine.

In this role I worked closely with the art team and various disciplines to ensure these spaces worked well in a multiplayer environment based on SP missions

Senior Level Designer

Ignition Studios
07.2009 - 07.2010

At Ignition I was responsible for the ownership of half the levels for the game "Project Kane" which was never released. I working alongside art and various other disciplines in bringing the new IP together including level layouts, combat scripting and setting guidelines for metrics and level design development

Senior Level Designer

Dice
08.2005 - 07.2009

At Dice, I was fortunate to work on both Battlefield Bad Company 1 and Bad Company 2 as a Multiplayer Level Designer. I was responsible for the creation of 3 maps on each project, taking them from initial concept and blockout to complete while also being heavily involved in prototyping new game modes, one of which eventually became the popular "Rush" mode within a small design team

Level Designer

Perception Studios
08.2004 - 07.2005

My first professional role was working for Perception Studios in Australia as a level designer for the game based on the hit series Stargate: SG1 which was unfortunately never released

Education

BTEC National Diploma - Media Studies

Barnfield College
Luton
06-2001

9 GCSE's -

Icknield High School
Luton
06-1999

Skills

    Level Layout creation in various editors

    Combat beat encounters

    Narrative design

    Terrain editing

    Visual mission scripting

    Leadership and Mentoring

    Writing up level design guidelines

    Photoshop

Timeline

Principal Level Designer

Hangar 13
10.2018 - Current

Senior Level Designer

Crytek UK/Dambuster Studios
06.2012 - 10.2018

Senior Contracted Level Designer

Dice
03.2011 - 09.2011

Senior Level Designer

Codemasters
07.2010 - 03.2011

Senior Level Designer

Ignition Studios
07.2009 - 07.2010

Senior Level Designer

Dice
08.2005 - 07.2009

Level Designer

Perception Studios
08.2004 - 07.2005

BTEC National Diploma - Media Studies

Barnfield College

9 GCSE's -

Icknield High School
James Harrison