Summary
Overview
Work history
Education
Skills
Interests
Languages
Timeline

Ivan Whiteland-Smith

Gillingham,Dorset

Summary

I am a dedicated and passionate 3D modelling enthusiast with over 2-years of formal education and hands-on experience, I have honed my skills and expertise in the realm of 3D modelling. Through structured academic learning and practical application, I have developed a strong foundation and a keen eye for detail, enabling me to create visually stunning and realistic 3D models. I am looking to put these skills into practice to ensure the utmost quality for Dextra. I am a reliable team player committed to achieving impactful results. Skilled at task prioritisation and methodical problem-solving with an eye for detail, these are the skills that I am looking to bring to your company.

Overview

1
1
year of professional experience
2
2
years of post-secondary education

Work history

Assembly Line Worker

Dextra Manufacturing Company
Gillingham, Dorset
07.2022 - 04.2023
  • Focusing on packing and various assembly line tasks
  • Demonstrated efficiency in a fast-paced manufacturing environment, ensuring adherence to quality standards and production quotas
  • Strong work ethic, team collaboration skills, and a dedication to continuous learning and improvement
  • Seeking to leverage experience and education in a QC Test Controller role to uphold Dextra's commitment to quality excellence
  • I Provided recommendations to improve the production process and quality control.
  • Worked on various assembly line tasks, including wiring, prepping, and packing, to meet production quotas and maintain workflow efficiency
  • Conducted visual inspections and basic quality checks on products, identifying defects and ensuring adherence to quality standards
  • Collaborated with team members to ensure efficient workflow and participated in team meetings to discuss production goals, safety protocols, and Process Improvements
  • I Assisted in the maintenance and troubleshooting of assembly line equipment.

Education

A-Levels - Level 3 & 4 Games Development

Salisbury College , Salisbury
09.2021 - 07.2023

I completed an intensive two-year college program in game development, specialising in 3D art. Throughout this program, I deepened my expertise in 3D art and broadened my knowledge of the craft. My enthusiasm for art, particularly in 3D projects, has propelled me to create compelling pieces of my own. I've collaborated on several joint projects, enhancing my teamwork and communication skills. My focus during this period was on mastering Autodesk's Maya, 3DS Max, Substance 3D Painter, ZBrush, and Unreal Engine. Utilising these software applications, I achieved a high level of proficiency in modelling, ensuring accurate representations of real-world counterparts. Additionally, I gained expertise in sculpting on top of modelling, UV mapping, texturing, and rendering.

Skills

  • Problem Solving:
  • Identifying, analyzing, and devising effective solutions to various
  • Challenges
  • Attention to Detail: Careful focus on small elements to ensure precision and accuracy in
  • Tasks
  • Interpersonal Skills: Effective communication, active listening, and building positive relationships with others
  • Communication Skills: Clear and effective conveyance of information through speech
  • Writing, and listening
  • Team Collaboration: Working harmoniously with a group towards a common objective
  • Time Management: Efficiently organising and utilising time to meet deadlines and goals
  • Adaptability: Flexibility and openness to changes and new ideas
  • Assembly Line Operations: Performing tasks in a manufacturing assembly line, such as
  • Assembly, wiring, and packing
  • Quality Control Principles: Applying methods to maintain consistent product quality and
  • Meet defined standards
  • Understanding of how the art industry works and how to work well with artists
  • I have comprehensive knowledge of
  • 3D modelling, texturing and rendering
  • Adobe Suite
  • Texture painting
  • C coding

Interests

I completed an intensive two-year college program in game development, specializing in 3D art. Throughout this program, I deepened my expertise in 3D art and broadened my knowledge of the craft. My enthusiasm for art, particularly in 3D projects, has propelled me to create compelling pieces of my own. I've collaborated on several joint projects, enhancing my teamwork and communication skills. My focus during this period was on mastering Autodesk's Maya, 3DS Max, Substance 3D Painter, ZBrush, and Unreal Engine. Utilising these software applications, I achieved a high level of proficiency in modelling, ensuring accurate representations of real-world counterparts. Additionally, I gained expertise in sculpting on top of modelling, UV mapping, texturing, and rendering.

Languages

English
Native
Spanish
Native
German
Beginner

Timeline

Assembly Line Worker - Dextra Manufacturing Company
07.2022 - 04.2023
Salisbury College  - A-Levels, Level 3 & 4 Games Development
09.2021 - 07.2023
Ivan Whiteland-Smith