Summary
Overview
Work history
Education
Skills
Websites
Professional Experience
Timeline
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Ibrahim Hussain

Aylesbury,Bucks

Summary

As a recent graduate in Computer Games Development from Kingston University, I have refined my skills by creating diverse games using industry-standard engines such as Unreal Engine 5 and Unity. Committed and passionate about my work, I bring a strong work ethic and a keen enthusiasm for efficiently solving complex problems. Skilled game programmer with focus on developing immersive and engaging gaming experiences. Capable of delivering high-quality code and innovative gameplay mechanics through strong foundation in various programming languages and game development platforms. Adept at collaborating with multidisciplinary teams to bring creative concepts to life.

Overview

2
2
years of post-secondary education

Work history

Game programmer

Halo Reach Clone
  • Implemented networked multiplayer with UE4 and C++.
  • Created a lobby system where player's can search or create game sessions, then join these multiplayer sessions.
  • Developed dynamic first-person gunplay, which included: Recoil patterns, bullet spread, reloading and weapon switching.

Education

Bachelor of Science - Computer Games Programming

Kingston University
London
09.2021 - 03.2024

Skills

  • C
  • C#
  • UE4/UE5
  • Unity
  • Visual studio
  • Debugging
  • Git/Perforce version control
  • Jira
  • Agile development

Professional Experience

Hardly Hyperbolic - Leeds


Gameplay Programmer - Aug 2024 to Jan 2024

  • Implemented replicated gameplay mechanics using the Gameplay Ability System (GAS) plugin and the Unreal Network system.
  • Utilised Jira and Perforce to create and maintain error-free code.
  • Identified bugs and risks , applying quick fixes to prevent reoccurrence.


DPS Games - Guildford


QA Intern - Nov 2024 to May 2024

  • Reported and tracked bugs using Jira, ensuring clear communication with developers to achieve efficient resolutions.
  • Conducted thorough testing of software changes, approving merge requests after validating functionalities and requirements.
  • Developed and checked test cases to identify risks, ensuring system performance and quality standards.


Junior QA Specialist - May 2024 to present

  • Performed hands-on manual and exploratory testing on new game features, helping catch bugs early and improve overall game stability and player experience.
  • Worked closely with developers, designers, and producers to find, reproduce, and follow up on complex issues across different platforms.
  • Kept test documentation up to date and support the team’s efforts to improve QA workflows, including early steps CI/CD pipelines.

Timeline

Bachelor of Science - Computer Games Programming

Kingston University
09.2021 - 03.2024

Game programmer

Halo Reach Clone
Ibrahim Hussain