Summary
Overview
Work History
Education
Skills
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Languages
Timeline
Hi, I’m

Harol Almeida

London,United Kingdom

Summary

Multi-discipline 3D Artist with experience in developing 3D models, animations and VFX, skilled at harnessing technical and creative abilities for diverse projects. Adapts effectively to project briefs to meet client demands while achieving cost, quality, and timeline requirements. Confident communicator experienced in building positive client and colleague relationships.

Overview

3
years of professional experience
3
years of post-secondary education

Work History

University of Greenwich
London, United Kingdom

HP Lecturer
01.2021 - Current

Job overview

  • Guide and support students in all technical aspects of 3D generation, from 3D animation to VFX compositing.
  • Monitored students' progress against educational targets, implementing positive interventions.
  • Design and prepare learning programs that align with latest technologies and studio pipelines, and lead topics from beginner to advanced levels in various software applications such as Maya, ZBrush, Substance Painter, Blender, Photoshop, After Effects, Nuke, Houdini, Katana, Arnold Render, and Render Man.
  • Offered academic and pastoral support to students requiring additional help.
  • Engaged, motivated and inspired students to develop thirst for knowledge.
  • Collaborated with lecturers to enhanced teaching procedures.

Technicolor
London, United Kingdom

TD assistant
01.2022 - 03.2023

Job overview

  • Handled various day-to-day responsibilities to smooth operation of projects, which involved preparing, monitoring, and testing all servers, software tools, and plugins to ensure optimal performance.
  • Monitoring render farms and provided timely support to users, promptly addressing any issues that arose.
  • Assist new candidates in navigating 3D software used in Technicolor pipeline, offering troubleshooting assistance as needed.
  • To enhance pipeline efficiency, develop new Python tools for both Linux and Windows environments.
  • Create PDFs and video tutorials to assist in implementation of pipeline tools and processes.
  • Demonstrated open communication and collaborated with various teams.
  • Completed assigned work within deadlines and to company standards.

Niantic
London, United Kingdom

3D Scanning Operator
12.2022 - 12.2022

Job overview

Responsible for scanning objects and locations of all sizes throughout London for game implementation.

  • Reporting daily and consistently met daily goals, demonstrating excellent time management skills.
  • Achieved fast and accurate results across 3D scanning projects.
  • Managing schedule each day and worked independently without direct supervision, utilising knowledge and expertise in 3D scanning technologies to efficiently capture high-quality data.
  • Attention to detail and commitment to accuracy ensured final models were at highest quality and met standards set by project requirements.

Education

University of Greenwich
London

Bachelor of Arts from 3D Animation and Game Design
09.2017 - 04.2020

University Overview

  • VFX Compositing
  • 3D Modeling
  • Rigging
  • Rendering
  • Texturing

Academy Class
London

Class Maya JumpstartZero to Hero from 3D Modeling in Maya
06.2016 - 06.2016

Skills

  • Expert in Maya, Substance Painter, ZBrush, Photoshop, and Nuke
  • Experienced in creating both realistic and stylised assets and Environments
  • Strong understanding of rendering, and compositing techniques
  • Adept in rigging and animation, with keen eye for detail and Realism
  • Excellent communication and collaboration skills, with proven Ability to work effectively in team environment

Languages

English
Upper intermediate
Spanish
Native
Catalan
Upper intermediate

Timeline

3D Scanning Operator

Niantic
12.2022 - 12.2022

TD assistant

Technicolor
01.2022 - 03.2023

HP Lecturer

University of Greenwich
01.2021 - Current

University of Greenwich

Bachelor of Arts from 3D Animation and Game Design
09.2017 - 04.2020

Academy Class

Class Maya JumpstartZero to Hero from 3D Modeling in Maya
06.2016 - 06.2016
Harol Almeida