Summary
Overview
Work history
Skills
Timeline
Generic

Dawid Rozek

Summary

Self-taught Unreal Engine programmer with strong problem-solving skills and a focus on multiplayer gameplay systems. Skilled in C++ and Blueprint with a proven track record in optimizing and implementing core systems across PC and VR platforms. Experienced working in cross-functional teams and contributing to both gameplay and tools development.

Overview

5
5
years of professional experience

Work history

Programmer

Wargaming
08.2023 - Current
  • Developed and optimized gameplay systems for a third-person multiplayer shooter.
  • Improved networking functionality and supported cross-department collaboration (Animation, Design, VFX).


Programmer

The Breach Studios
Barcelona
08.2022 - 07.2023
  • Designed and refactored networked gameplay systems.
  • Worked on performance optimization in multiplayer game environments.
  • Focused on reliable and scalable multiplayer systems.

Programmer

Freelance
05.2022 - 10.2023

Working on a multiplayer TTP project with small team:

  • Co-led the technical design and development of a multiplayer third-person shooter with a small team.
  • Built gameplay and network systems, including session management, RPCs, and replication.

Programmer

Iron VR
Gliwice
10.2021 - 09.2022
  • Providing technical feedback for the gameplay systems design.
  • Implemented gameplay systems according to the design documents.
  • Implemented Unreal Engine plugins for gameplay systems as well as the editor tools.
  • Working with various platforms such as PC, Android and other VR platforms.
  • Implemented multiplayer gameplay systems, working with RPCs and general network matters.
  • Exploring rendering features for the Oculus in Unreal Engine.

Programmer

Furious Production LTD
Laziska Gorne
02.2022 - 04.2022
  • Developed server-authoritative AI functionality for multiplayer games.

Programmer

Freelance
Laziska Gorne
10.2020 - 03.2021
  • Designed and implemented gameplay code architecture and core systems (weapons, movement, AI, game loop).

Skills


  • Game Engines: Unreal Engine 4 & 5 (C & Blueprints)
  • Multiplayer Systems: Replication, RPCs, Network Optimization
  • Tools & Platforms: PC, Android - VR (Oculus)
  • Version Control: Git, Perforce, Plastic SCM, SVN
  • Project Management: Jira, Confluence
  • IDEs: Rider, Visual Studio

Timeline

Programmer

Wargaming
08.2023 - Current

Programmer

The Breach Studios
08.2022 - 07.2023

Programmer

Freelance
05.2022 - 10.2023

Programmer

Furious Production LTD
02.2022 - 04.2022

Programmer

Iron VR
10.2021 - 09.2022

Programmer

Freelance
10.2020 - 03.2021
Dawid Rozek