Adaptable and detail-oriented Computer Science graduate with a solid background in software development, seeking to transition into a more fulfilling and purpose-driven role within the broader tech industry. Experienced in C++ development with additional proficiency in C# and Assembly language. Adept at applying programming skills across diverse platforms and projects, with a history of working both independently and within Agile, collaborative development teams. Familiar with modern development tools and frameworks, and capable of quickly adapting to new technologies. Committed to continuous professional growth, problem-solving, and delivering high-quality software solutions that make a meaningful impact.
Worked collaboratively with a team of students to design and develop a 2D platformer game as part of Sheffield Hallam University's Enterprise Scheme. Focused on gameplay systems, level mechanics, and building tools to support designer-driven content creation.
Key Contributions:
Technologies Used: Unreal Engine, Niagara, Blueprint/C++, Git, GitHub