Summary
Overview
Work history
Education
Skills
Websites
Personal Information
Custom
Affiliations
Accomplishments
Certification
Languages
Timeline
Generic
Dario Marchesini

Dario Marchesini

Stockton Heath,Warrington

Summary

Experienced 3D Rigger with over 12 years in 3d animation industry. Mastering 3D design, I've specialized in character modelling and rigging with Maya, incorporating Python for efficiency. Proficient in 3ds Max, and Unreal Engine, I have a huge passion for crafting hyper-realistic environments. Embracing VR as the industry's future, my adaptability and continuous learning keep me on the cutting edge. I would like to build and elevate my 3D designs with creativity and innovation


Overview

13
13
years of professional experience
10
10
years of post-secondary education
1
1
Certification

Work history

3d Generalist I 3D Rigger I Technical Animator

Freelance
Warrington, UK
01.2021 - Current
  • Crafting architectural projects and meticulous props for independent clients, refining my artistic skills
  • Driven by a commitment to continuous improvement, I actively sought training opportunities to stay ahead in the industry
  • Simultaneously, personal projects, such as developing my own auto-rigging system using Python and C++, showcased my technical proficiency and innovation in character rigging.
  • Created 3D animations with Autodesk maya.

3D Generalist, character Rigging and Director

Animar 3d
El Salvador
01.2018 - 10.2020
  • In my debut as a project manager, I took charge of the entire project, overseeing a diverse team including animators, 3D modelers, writers, and illustrators
  • I meticulously managed timelines and quality to ensure project success
  • Time and Quality Management: Strategically managed deadlines while upholding high-quality standards
  • Lead Character Rigger: Spearheaded the creation of character rigs, supervising topology, and implementing Python tools for process optimization
  • Animation Supervision: Ensured seamless translation of rigging vision into dynamic animations
  • Process Optimization: Implemented Python tools to enhance rigging efficiency, contributing to overall time and resource optimization.

University Teacher - 3d modelling, animation

Francisco Gavidia University
El Salvador
08.2015 - 11.2019
  • In my role as a university instructor, I focused on teaching Maya and fundamental 3D modelling
  • I guided students through hands-on projects, incorporating motion capture for animation and Unreal Engine for visualization
  • This approach allowed students to bring their visions to life in a dynamic and immersive way, preparing them for real-world applications
  • Integrated motion capture and Unreal Engine for practical, industry-ready skills
  • Facilitated project-based learning, showcasing students' creativity and technical abilities
  • Provided mentorship and guidance to foster a collaborative learning environment.

3D Generalist, Character Rigging

Group CEO (Ophanim Studio)
El Salvador
01.2016 - 05.2017
  • In my role, I specialized in character rigging, overseeing the entire process from rig creation to ensuring each character closely mirrored concept artist drawings
  • Additionally, I took the lead in 3D modelling characters, adding a multifaceted dimension to my contributions
  • Beyond this, I played a pivotal role in supporting colleagues by helping them understand and learn software tools like Maya, ZBrush, and Substance Painter through mentorship and training sessions
  • The main requirement was that each character looked as much like the 3D model as possible, based on the drawing made by the concept artist
  • Comprehensive Rigging and Modelling: Led character rigging, ensuring fidelity to concept artist drawings
  • Took the lead in 3D modelling characters, providing a holistic approach to the creative process
  • Training and Mentorship: Aided colleagues by offering support and guidance, particularly in software usage, contributing to the overall skill development of the team.

3D Environment

ArkiArte
El Salvador
01.2011 - 12.2015
  • 3D Modelling: Proficient in Maya for furniture and 3ds Max for environments, including buildings, plants, and props
  • Texturing: Applied Substance for detailed and realistic textures
  • Visualization: Utilized Vray for lighting, animation, and rendering
  • Multimedia Expertise: Extended skills to video editing and effects using Adobe Suite
  • Achievements: Ensured project consistency and maintained high aesthetic standards
  • Streamlined workflows for efficient design and visualization
  • Notable Projects: Contributed to projects for renowned companies such as Pizza Hut, Starbucks, Wendy's, and pivotal infrastructure projects for the government of El Salvador.

Education

Industrial Engineering Bachelor’s (unfinished) - Engineering

UCA University
El Salvador, Central America
01.1995 - 11.2002

NVQ Level 3 - Animation and Digital Arts

Animation Gym/ Professional 3d Animation
Monte Video, Uruguay
09.2022 - 11.2023

NVQ Level 3 - Animation and Digital Arts

animum3d/ Advance Rigging 3d Character
Madrid, Spain
04.2023 - 11.2023

Skills

  • Autodesk Maya
  • NgSkinTools
  • Autocad
  • Ilustrator
  • Unreal Engine 4/5
  • Zbrush
  • Blender
  • Python
  • Substance Painter
  • After Effects
  • Animbot
  • C
  • 3ds Max
  • QT (PySide)
  • Tool developer Python
  • Animation
  • Video editing
  • Self-learning
  • High & Low – poly Modelling
  • Texturing, UV Unwrap
  • Skinning
  • Adaptability
  • Advance Rigging, Face & Body in Unreal, Maya and Blender
  • Unreal Blueprints
  • Unreal procedural environment
  • Procedural texture
  • Teamwork
  • Problem-solving
  • Leadership
  • Multilingual

Personal Information

Title: 3d Generalist I 3D Rigger I Technical Animator

Custom

  • 09/2022, 06/2023, Professional 3d Animation, www.AnimationGym.com, Monte Video, Uruguay
  • 04/2023, 11/2023, Advance Rigging 3d Character, https://www.animum3d.com, Madrid, Spain
  • 04/2023, 09/2023, Skillsbootcamp UK: Character Artist, https://join.mastered.com/skillsbootcamp, London, UK
  • 09/2023, 11/2023, Maya C++ API 101 Course, https://ondemand.riggingdojo.com/library, Netherland, UE
  • 10/2023, 11/2023, Unreal Fellowship: Animation, https://www.credential.net/2044be9c-3823-43e2-ae1c-d4225d8a2354#gs.1hqj6e

Affiliations

  • Carpentry
  • BasketBall

Accomplishments

· The PIXELS Awards, an annual contest, celebrates outstanding Salvadoran digital animations, video games, and audio-visual productions. Its primary mission is to catalyse the growth and fortification of creative industries within our country.

· . This initiative not only recognizes excellence but also serves as a strategic tool to: Promote Industry Development: Encourage the evolution and consolidation of creative industries in El Salvador.

Empower Entrepreneurs: Provide non-reimbursable co-financing to support entrepreneurs and businessmen venturing into the digital arts. This serves to stimulate formalization and encourage participation in international markets.

Certification

Unreal Fellowship: Animation

https://www.credential.net/2044be9c-3823-43e2-ae1c-d4225d8a2354#gs.1hqj6e, Epic Games, UE

Languages

English
Intermediate
Spanish
Native

Timeline

NVQ Level 3 - Animation and Digital Arts

animum3d/ Advance Rigging 3d Character
04.2023 - 11.2023

NVQ Level 3 - Animation and Digital Arts

Animation Gym/ Professional 3d Animation
09.2022 - 11.2023

3d Generalist I 3D Rigger I Technical Animator

Freelance
01.2021 - Current

3D Generalist, character Rigging and Director

Animar 3d
01.2018 - 10.2020

3D Generalist, Character Rigging

Group CEO (Ophanim Studio)
01.2016 - 05.2017

University Teacher - 3d modelling, animation

Francisco Gavidia University
08.2015 - 11.2019

3D Environment

ArkiArte
01.2011 - 12.2015

Industrial Engineering Bachelor’s (unfinished) - Engineering

UCA University
01.1995 - 11.2002
Dario Marchesini