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Overview
Work history
Education
Skills
Websites
Timeline
Dante Smith
Manchester,
UK
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Overview
5
5
years of professional experience
5
5
years of post-secondary education
Work history
Level Designer
ForthStar
Manchester, UK
2025.07 - 2026.04
Delivered playable levels under tight iteration cycles, taking concepts from idea to in-game for a new gameplay experience within the genre
Designed replayable combat scenarios using physics-driven, multi-solution gameplay
Iterated on levels through playtesting and team feedback to improve quality
Contributed to scalable level systems
Worked cross-discipline to deliver more polished gameplay content
Helped identify and resolve gameplay issues to enhance player experience
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Level Designer
Unity
Stratford Upon Avon, UK
2023.07 - 2024.07
Defined level design metrics and workflows from concept to final implementation
Implemented gameplay features using scripting tools for rapid iteration
Collaborated cross-discipline to improve level design systems and pipelines
Balanced levels against technical constraints, camera behaviour, and player experience
Partnered with QA to track, prioritise, and resolve bugs across development.
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Junior Level Designer
SIGTRAPgames
Manchester, UK
2021.11 - 2023.01
Collaborated cross-discipline to iterate and improve level design quality
Helped develop and refine in-house tools, streamlining level design workflows
Designed combat encounters with strong focus on placement, cover, and sightlines
Contributed to design solutions aligned with gameplay goals
Ensured levels met performance and memory constraints through optimisation
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Junior Level Designer
Mergegames
Manchester, UK
2021.06 - 2021.11
Built on an existing large-scale environment to enhance exploration and player discovery
Designed resource and enemy placement to support gameplay flow
Expanded the world through set dressing, environmental storytelling, and hidden content
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Education
Bachelor of Arts - Games Design
Futureworks (UCLan)
Manchester, UK
2017.01 - 2020.01
Diploma of Higher Education - Games Design
AldridgeUTC@MediaCityUK
Manchester, UK
2015.01 - 2017.01
Skills
Engines:
Unity, Unreal
Scripting:
Custom In-House Tooling experience
Design:
Blockouts, Encounter Design, Puzzle Design, Combat Balancing
Collaboration:
Cross-Disciplinary Communication, QA Feedback Integration
Tools:
Jira, Confluence, Miro, Git, Perforce
Others:
Playtesting, Documentation, Set Dressing
Websites
https://www.developerdanteportfolio.com/
Timeline
Level Designer
ForthStar
2025.07 - 2026.04
Level Designer
Unity
2023.07 - 2024.07
Junior Level Designer
SIGTRAPgames
2021.11 - 2023.01
Junior Level Designer
Mergegames
2021.06 - 2021.11
Bachelor of Arts - Games Design
Futureworks (UCLan)
2017.01 - 2020.01
Diploma of Higher Education - Games Design
AldridgeUTC@MediaCityUK
2015.01 - 2017.01