Experienced game designer and developer with over 10 years of experience designing and writing rules for board and tabletop role-playing games. Strong grasp of game systems, balance, and player experience. Passionate Warhammer 40,000 player with a deep understanding of its mechanics and setting. Eager to bring my design expertise and narrative focus to the Games Workshop rules team.
Selected published work:
- I Am Zombie (Make Believe Games, 2015) – System development, setting development, rulebook writing, editing
- I Am Zombie Play Kit (MBG, 2015) – System development, player materials, scenario design, editing
- Toxicity (MBG, 2017) – Full RPG system design, setting development, rulebook writing, editing
- Revolutionaries (MBG, 2018) – Full RPG system design, rulebook writing, editing
- Sigil & Sign (Cubicle7, 2018) – Full RPG system design, setting development, editing
• Wrote and updated published rules for an international live-action chronicle.
• Collected and implemented feedback from a global player base.
• Balanced mechanics, streamlined gameplay, and contributed to narrative consistency.
Game Trainer - Basic and Advanced (Erickson Institute)
Studied the theory and practice of game design and development aimed at supporting individuals with ADHD and autism, with a focus on improving executive function skills, particularly in children and young adults.
Certified as a Game Trainer by Erickson, and eligible to participate in official educational and outreach activities on their behalf.