I possess a strong foundation in problem-solving, programming, and collaboration, with experience in Object-Oriented Programming and a deep understanding of software development principles such as SOLID, DRY, and KISS. My experience spans various programming languages, and I have a solid background in software quality assurance, ensuring the delivery of high-quality and reliable software. I am committed to continuous learning and growth to further improve my skills and expand my knowledge. I thrive in team environments and am passionate about applying creative and logical thinking to overcome unforeseen challenges.
While much of my time as a QA Engineer was dedicated to core tasks such as release testing, feature testing, test matrix development, and bug/improvement tracking, I also took the initiative to lead and develop an end-to-end browser test automation project using C# and Playwright. This project allowed me to gain hands-on experience with a variety of technologies, including Azure Pipelines, C#, PowerShell, ASP.NET, React, TypeScript, Playwright, and Power BI. Throughout this process, I worked within an Agile Scrum development framework, contributing to both the quality and efficiency of the development lifecycle.
For several years, I worked as a freelance 3D asset designer and 3D render artist, where I specialized in creating detailed 3D models for video games, including weapons, props, and various in-game assets. Additionally, I utilized 3D rendering techniques to produce high-quality thumbnails and promotional imagery, ensuring visual appeal and alignment with project requirements.
During a short period, I collaborated with a team on several projects for EnchantedMob, where I worked as a 3D asset designer creating voxel-styled 3D models for animations. This experience allowed me to contribute to the development of unique, stylized assets tailored to the company's specific creative needs.