I am an AI Technologist and Researcher currently working in the Immersive Technology industry. I have experience working with Microsoft Azure services, Google Cloud services, as well as working with AI frameworks from TensorFlow and PyTorch. I have been working with AI technologies for a couple of years, I come from a creative technology background which flourished in my final year of my undergraduate where I designed and developed projects such as an image recognition AI model for my drawing machines that were response to sign language, as well as AI generation experimentation using Generative Adversarial Networks. In my recent Master's degree I worked regularly with machine learning experiments including a project exploring AI as a caretaker for AEM's and being an active member of the student led AI Lab - which included studies on AI ethics and pedagogy.
My strengths thrive through my creative ability to think of solutions that strive to innovative and forward thinking; this is something I have carried with me through my recent Masters exploring XR, AI and Creative Technology. I want to use my skills to create a difference in the world, and hope to continue this effort through successful collaborations and ambitious projects.
Working to develop and train an AI Teacher's Assistant for an educational, immersive software focused on teaching KS2 literacy skills.
- Conducting research on current and emerging AI technologies to understand and implement new strategies relevant to pedagogical methodologies.
- Develop machine learning pipelines using Microsoft Azure services to train LLM's using datasets to produce a smooth speaking, conversational AI teaching assistant. Framework and model experimentation has included OpenAI, TensorFlow and PyTorch.
- Coding languages used: Python, C++ and JSON.
- Prototyping, user testing and analysis.
- Current goal is to produce a new prototype which uses adaptive algorithms that reflect the literacy needs of the user.
- Collaboration with experts in the Education industry.
- Researching key creative XR case studies to identify key design elements to implement into the project, focusing on user engagement and contextual clarity.
- Designing and developing a VR scene to be implemented as part of an immersive experience at Wales Millennium Centre - developed using Unreal Engine and Unity with C++ and Blueprint nodes. 3D modelling, material texturing, and animation with Blender for virtual reality and 360 video. Video editing the animated sequences.
- Storyboarding key narrative points to encourage intuitive exploration of VR experience.
- Testing and debugging applications for a smoother user experience.
- Collaborative ideation on AR projects being developed at ARCADE XR for clients.
- Research and ideation process, liaising with the Head of Immersive Experiences at WMC and the Director to design an XR experience.
- Storyboarding a narrative for the XR project, considering user experience and accessibility, designing story points that encourage user intuition and engagement whilst also remaining accessible for a broad range of audience demographics.
- Assisted Director with project timeline development.
R&D field research in West Wales, performing location scouting and documentation.
- 3D scanning photogrammetry, utilising 3D model mapping softwaresAgisoft and Meshroom.
- Archival research in collaboration with the National Library of Wales.
- Active involvement of producing engaging content and demo work for stakeholders.
- Assisting to teach creative skills to up to 18 different pupils age 6-11, all developing different projects, giving technical demonstrations.
- Monitoring the class to maintain a peaceful, productive environment.
- Preparation and organisation of materials, cleaning up at class closure.
- Designing immersive visuals for a musical performance at RCM's Performance Lab - using Unreal Engine and Touch Designer.
- Production of six audio visual pieces with aesthetic ideation development for responses to classical music.
- Writing UE5 blueprints for audio reactive visuals for the performance. Regular testing and debugging.
- Video editing.
- Content Curation and Editing and Contributor Management.
- Theme Development and Layout and Design Oversight.
- Publication Scheduling, Management and Team Leadership.
- Worked with children with learning difficulties between ages 8-9 years old.
- Supervised groups of children for extended periods of time.
- Taught creative workshops to various classes, particularly focusing on music, art, and creative technology.
- Ensured a peaceful, productive environment.
- Safeguarding training completed.
- Worked with dispatch to organise and dispatch products in a fast-paced creative environment.
- Worked between creative departments to facilitate smooth production. Required swift learning of new artisanal skills.
- High attention to detail to ensure quality is up to the mark.
AI Frameworks: Microsoft Azure, Google Cloud, TensorFlow, PyTorch, Hugging Face
Code languages: Python, C, JSON, HTML
Other skills: Adobe CC, Microsoft Suite, Google Suite, Audio programming with PlugData, AR/VR experience with Unreal Engine and Unity, Arduino and 3D modelling with Blender
Currently working towards: Azure AI Engineer Associate Certification
Innovate UK Immersive Tech Awards - Grand Prize Internship Winner: ARCADE XR x Wales Millennium Centre Internship (07/2024)
Innovate UK Immersive Tech Awards 2024 Finalist: Sensory (04/2024)
Cardiff Metropolitan EDGE Award (07/2022)
For exceptional university course outcomes involving digital work.